Walkthrough of the game Dragon Age: Inquisition. Fruits of Pride in Dragon Age: Inquisition Marvel at the perfection
Fruits of Pride in Dragon Age: Inquisition is one of the main quests in the story.
How to get the quest?
The quest becomes available on the map after closing the quest branches. There lies the Abyss and Evil eyes and evil hearts. Requires 40 influence points and at least character level 16.
Before you begin, also complete the quests Close Attention and Before Dawn, otherwise they will no longer be available.
Walkthrough
Morrigan shows you the mysterious Eluvian mirror-portal and what is behind it, at the crossroads of worlds. A theory immediately arises that Corypheus is looking for a second such mirror in the Arbor wilderness. After returning to the normal world, all troops are gathered there and a mark opens on the map, following which you can go into the wilderness.
Immediately upon arrival, Morrigan will suggest that the enemy is looking for the Mythal temple. After this, you need to move forward and simultaneously defeat Corypheus’s troops. On the way to the second checkpoint, you can find a Red Templar camp in the wilderness. There you can find a chest and a codex entry.
If you explore the entire area with branches after the second checkpoint, you can find two more entries in the codex and Mkhamet's war hammer.
Everything here is extremely simple - we make our way through the enemies all the way to the temple.
Mythal Temple
Inside you will see a video in which Corypheus inadvertently triggers a defense mechanism and dies, but is immediately revived and sends a dragon to the Inquisitor. Having run inside the castle, you gain control of the hero again.
In the first room you can find a statue of Fen'Harel, which gives another entry in the codex and opens a conversation with Morrigan on the topic of everything that is happening. On the way you will find a certain area with cells - your task is to go through one cell only once and at the same time activate them all.
In the next room, an enemy awaits you, who has already found a workaround and is descending into the depths of the temple. Actually, then you can follow Lieutenant Corypheus into the hole, but the best option would be to go through the temple ritual to the end.
Finish the ritual
You have to solve three more puzzles of this type, but much more difficult. The route for each of them is presented below.
First of three
Don't finish the ritual
You end up in crypts. There is quite a lot of useful stuff here, secrets with curtain fire that will open several codex texts, as well as armor and some gold. To go up to the visitors' rooms you need to go west through the southern rooms and then north - there you will find steps along which you will go up to the right place.
Visitor rooms
Here you will meet the guardian of the temple named Abelas. During the conversation, you can either make peace or refuse and start a battle. If you have not undergone the ritual, then there will be no option to make peace.
One way or another, Abelas goes forward to destroy the source, and you make your way forward either simply or with a fight (depending on the choice).
Well of Sorrow
Once in the hall, you again meet with Lieutenant Corypheus. There will also be one caretaker who, depending on your choice, will either fight on your side or attack.
Important!
In a conversation, you can choose the option of destroying the armor and weakening the enemy if you chose the side of the magicians.
If you sided with the templars, then you can come to an agreement with the lieutenant without a fight.
If you have made an alliance, then you can persuade Abelas to retreat. Otherwise, he will attempt to destroy the well, during which Morrigan will kill the keeper.
Now you have to choose who will plunge into the source. It is worth clarifying that if the Inquisitor himself enters the source, then you will face a battle with a guardian dragon vulnerable to fire.
Immediately after the ritual is completed, another attack by Corypheus will occur, which you can avoid by hiding in the mirror.
Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes
receives leadership of the Inquisition to eradicate the chaos that has arisen.
After the capture of the Adamant Fortress, Corypheus lost his army of summoned demons. Moreover, the assassination attempt on Empress Selina did not bring the desired result; peace was maintained in Orlais and the Inquisition received support from the highest strata of society in the neighboring state. The time has come to deal the final blow to the remnants of Corypheus's army, which has now gone to Arbor wilderness. According to Morrigan , The Tevinterian Master is interested in an ancient elven artifact - Eluvian
. Unusual magic mirrors connect to a place from which you can enter the shadows.
Moriggan reports the presence of the Mythal Temple nearby, which is where the ancient artifact is located. We move to the location of the Arbor Wilderness and move to the area of the first cordon, simultaneously destroying small scattered groups of red Templars.
We continue to move along the river to the area of the second cordon (again helping the soldiers of the Inquisition in battles with the Templars and Gray Guardians). Next, we clear the head camp of the Red Templars. We discover the Ruins of Arches and eliminate the red monsters that have already entered into battle with the Templars. We continue to move along the river on the way to the Mythal Temple. Near the gate we help Kalen and the soldiers of the Inquisition suppress enemy resistance and go inside. The Inquisitor and his companions witness another death
Coryphea
near the Temple security system (however, the master managed to be reborn using a body that was affected by filth). Venatori and Calpernia managed to penetrate the Temple, we are moving to the designated area to protect the source of grief.
To remove the enchantment from the first locked door, you need to walk across all the stone slabs so as not to step on them again (the ritual must be performed near two stone monuments in the center of the hall).
We continue to explore the temple and clear the area of the Venatori presence. The main characters find themselves at the source of grief and meet Calpernia near it (using the conversation thread about the dark ritual, an armed confrontation can be avoided).
Abelas heads to the source to stop it from being used, but is stopped by Morrigan. Your new companion will propose his candidacy for contact with the ancient source, and the Inquisitor can do this (since the earlier choice was made in favor of observing ancient rituals, Abelas will abandon his idea).
After the source of grief is exhausted, Corypheus appears in the sanctuary, being late, the Tevinterian master can only attempt to catch up with the Inquisitor and his comrades, who were already leaving the Temple through Eluvian.
This article is part of the series Walkthrough of Dragon Age: Inquisition
Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, fruits of pride, eluvian, temple of mythal, source of sorrow, abelas, morrigan
Mythal was revered by the ancient elves as the goddess of justice; she was also a protector, patroness of motherhood and justice. The Temple of Mythal was a place where the elves came to petition for judgment. The path of the petitioners was divided into several stages, each of which ended with a ritual. The rituals expressed the petitioner's willingness to open up, to defend his cause without regret or shame. According to ancient texts, Mythal administered judgment while appearing in the flesh, and the priests helped her select the worthy from among those who successfully completed the ritual. Each ritual in the Mythal Temple is a puzzle: it is important to activate the platforms in the correct order so that the chain is continuous and the links do not intersect. If the order is disrupted, you should get off the burning path and start solving the puzzle again. The Temple of Mythal in the quest “Fruits of Pride” will be the last key point before the final battle with Corypheus. Completing the ritual will allow the Inquisitor to avoid the massacre of the sentries protecting the temple from strangers, enlist their short-term support and gain access to the Source of Sorrow. Not all companions will approve of the chosen path; Cassandra and the Iron Bull will react to the ritual with coolness, but Solas and Cole will like the choice.
Solving the puzzle at the entrance to the Temple of Mythal in Dragon Age: Inquisition:
Solving the puzzle in the western hall of the Mythal Temple in Dragon Age: Inquisition:
You need to start solving the puzzle from the platforms where the owl statue is installed, having reached platform 28, we run across the platform and continue to draw a path on the side where the deer statue is installed.
Solving the puzzle in the northeast hall of the Mythal Temple in Dragon Age: Inquisition:
Solving the puzzle in the southeast hall of the Mythal Temple in Dragon Age: Inquisition:
After activating platform 10, we run onto the platform and pull the lever on the column, which will open the bars on the sides of the arch, but will close the passage near the statues of two wolves. We reach platform 30, pull the lever again to close the bars at the arch and open them at the wolf statues. If at the end of the movement the first two cells go out, you should run through them again and complete the track.
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Wow, not a fan. I imagine a Tevinter slave who was like, “ah, it’s all gone to waste, I’m taking off my post, do what you want with the master’s property. Here’s a chain, a key to the chain, a whip, dispose of it.” And he was offended by everyone and left. This eternal fast may have been strange, but it was clearly a strange act of goodwill. Solas probably wouldn’t want such honors for himself. However, he himself regrets that the Mital temple could not be defended.
And Morrigan, in principle, tramples the ground; Flemeth’s attempts to intervene have always been cautious and beneficial.
If you ask Abelas, he will say that only the source kept us here. You drink it and we have nothing more to do here. She kept them in one place, forced them to wake up, gradually losing this connection, forever holding on to only fragments (which was very bad. Aelas says all this in plain text!) - not only and not so much love and respect for the goddess (Abelas said nothing about this says), and their eternal “connection with the will of Mital. The key is precisely in the last words. You are bound to someone else's will; by definition, you are not completely free.
As I understand it, from the conversation between the mourners, everything was not like that at all. And it wasn’t Solas who locked up and fooled anyone there. Mital was betrayed, but not he. I wouldn’t be surprised that Solas saved the gods and hid them somewhere for reasons so as not to be finished off. Everything there was obviously extremely ambiguous. And it’s even stranger that Solas, in a hysterical dialogue, seems to admit that GG is great and inspired him to try again.
Of course, everything is possible, but I don’t understand why we should come up with unnecessary things. I mean, why try to whitewash it, make the character something more interesting?
Mythal was killed and not by Fen "Harel. No one seemed to blame him for this. It is known from Dalish legends (And this, despite its incompleteness, is still a more reliable source than “it seems to me.” Here at least you can rely on something) - Fen "Harel deceived and locked the gods, both EB and the Forgotten. From the words of Solas it is known that the EBs were such bastards, vallaslin were marks of slaves (Fen "Harel, by the way, does not have vallaslin), he clearly calls the connection with the source subordination. Why should he save them, from whom? Somehow the salvation looks strange, from which the “saved” themselves cannot be saved.
There seems to be a dialogue about strength even if you don’t drink. I don’t know for sure, I won’t lie. There it is rather not the power of the source (what it will give), but the power of the Inquisition. God knows what Solas is going to do and what his plans are. Returning to the points above - if he's going to do something again, he clearly doesn't give a damn.
As I understand it, everyone except Solas is passively interested. And Solas seems to be in the position of the offended. From the series “this new generation will not appreciate anything.” After drinking some water, Solas leaves the position of the offended, pah-pah, so that it gets in and doesn’t let go, and clearly hints to the GG, they say, use the power alone. As I understand it, two simply won’t interfere; the third can generally be encouraged to perform heroic deeds, or at least outbid the deal. Why, from one text it is clear that Corypheus almost cries at the sight of the ancient elves.
Mythal is only interested in revenge, Morrigan has only personal motives, Solas is a dark horse (he is either interested in doing something or not). And here is the moment: the voices did not say anything that would not be beneficial to Flemital. They gave out absolutely no information except about Corypheus, the dragon, and confirmed that Flemital was indeed Flemital. We did not receive any information outside the plot, moreover, it is not the Inquisitor speaking to the voices, these are the voices speaking to the Inquisitor (under orders from Flemital holding the leash!). The only noticeable plus is that we are beginning to understand Ancient Elvish. Useful, but won't give you much. The same writings in the temple are fragments of information; from them you cannot reconstruct the exact picture. that is, again a distortion, again a lie, again theories presented as reality.
Welcome to ! Below is a complete step-by-step guide to completing the game. Depending on the decisions you make, the dialogues and consequences may be different. Our walkthrough is based on the average difficulty level of the game.
It has a huge world, so there are many paths of passage and development. If you have any difficulties in completing the game, then this guide will certainly help you with difficult tasks.
The main character is the leader of the Inquisition - a body that existed a long time ago and was re-formed to investigate mysterious events in Thedas. But in order to stop all this chaos, you, as the main character, will first have to investigate and understand who is guilty or what is guilty of this great cataclysm!
Heavenly Wrath
The prologue of the game is non-linear (you can even get lost here). In general, follow Cassandra and read carefully and delve into the clues. You won't meet much yet strong enemies, so there is nothing dangerous here. Soon the road will lead you straight to the dwarf Varric and the elf Solas, who soon become your new comrades/companions/comrades.
Next, you will be taught how to properly use the tactical pause. In the future, you will find this mode very useful, especially if you play on high level difficulty, so try to master this part of the game as soon as possible.
Eventually, you will arrive before the gap - the place from where demons from the world of the Shadow will enter your world. To close this hole between worlds, you will first have to destroy all enemies in the area of the rift. After you defeat all the unclean ones, just touch the gap and wait a couple of seconds, after which it will immediately close. Please note that during the game you will encounter this anomaly more than once and you will often have to do this.
After you return to the fortress, you are given a choice: go to the huge rift in a straight line or take a roundabout path. In the first case, you can get there much faster, but in the second, you can save several missing soldiers.
Regardless of which way you go, you will still arrive at the ruins of a huge fortress. Go down straight to the rift and soon the battle with your first boss will begin - the Demon of Pride!
As such, no special difficulties should arise, since your comrades and the army of the Inquisition will help you here. In the first stage of the battle, the Demon is invulnerable, but note that its life bar will look a little different than that of the monsters you have encountered before. To make this Demon of Pride vulnerable, you will have to use the rift. This Boss must be distracted by the allied troops, at which time you must interact with the portal. Soon there will be a very strong explosion and the Demon of Pride will finally fall to his knees - at this moment you need to attack him. After some time, he will again become invulnerable - you know how to fix it. Soon, enemies of lower levels will begin to appear on the battlefield, so you need to deal with them right away, that is, remove them first, and then approach the gap again.
The danger is not over
Once you have rested after a difficult battle, then go outside. Continue to the local church (follow the sign). Go to the command headquarters and soon finish the prologue of the game.
After this, you will have time to get better accustomed to the new place. Use the headquarters to learn blacksmithing, talk to your new friends, and learn the locations of particularly important NPCs. When you finish everything, go back to the church. It is from here that you will go to your next location - the Inner Lands, which are located in Ferelden. To do this, use the command headquarters or the world map.
Please note that in the Hinterlands there is simply a huge number of tasks waiting for you - you can spend more than twelve hours here. We recommend that you mark higher priority tasks, otherwise you will simply get confused here. If you mark tasks, a special beacon on the map will show you the way. If you plan to advance as quickly as possible in the “Path of the Inquisitor” story mission, then mark it in the journal.
In general, follow the sign. Soon you will stumble upon one of the Inquisition troops that are holding back the onslaught of rebellious magicians and templars. Naturally they will need your help. After the massacre, you are invited to a fairly large camp (the main stronghold of the Inquisition in this location). Here you need to talk with Giselle’s mother, who will send you to another location.
You can take your time and stay in the Hinterlands and slowly complete the quests (these quests will be enough for you to earn yourself a couple of levels). In any case, sooner or later you will have to go to the command headquarters, and then to Val Royeaux.
Here again your pointer will help you a lot - move behind the lighthouse. There is so much to do in this location than in the previous location: when you get to the checkpoint, watch the video, talk to the templars and then go to the exit. Before heading back to headquarters, the Head of the Mages will speak to you.
Soon you will have to make your first serious choice between templars and magicians. At the command headquarters, two tasks will become available to you: “Defenders of Justice” and “In Secret.” By choosing one, you override the other. It all depends on who you value more: magicians or templars. In our walkthrough, we chose the side of the magicians, but you can do it your own way.
By secret
It's time to head to the Hinterlands. Here you have to get to a city called Redcliffe. This city is located in the north of this location. Before the city gates you will come across a Rift. Close it and they will let you inside. In Redcliffe, find a tavern and talk to the magician there. After the conversation, you need to walk to a new meeting place, which is not too far away.
Here you will meet a magician named Dorian, who is also a companion. Close the next rifts and go to the command headquarters. Now you have to talk with your advisors and finally decide who will be more useful - the templars or the magicians. This moment is your last chance to change your mind.
If you still haven’t changed your mind and really want to enlist the help of the magicians, then return back to Redcliffe using the command table. Dorian must now be on your team, otherwise you can take whoever you want.
Shortly after the cutscene, you and Dorian find yourself in a dungeon. Once you take control of your heroes, switch to Dorian and upgrade his abilities so that he can effectively support you in battle. Since there are only two of you, try to be careful. Although there won’t be many opponents here, they will cause quite a lot of damage to you. It's easiest for those who play as a warrior. It will be quite difficult for those who are melee robbers. If you play as an archer or a mage, then try to be careful.
Move towards the indicated marker and you will soon find yourself near a fork. Three key points will be marked on your map, two of which will indicate the location of your teammates. The third point will lead you to the sorceress, whose name is Fiona. In general, first, gather your team together. Next, go to Fiona and after talking with her, the next stage of the task will open to you. Head to the new key point.
To replenish your supplies of health potions, look for special storage facilities that look like ordinary boxes with jars. So, new key points will appear on your map that need to be examined. You can move freely in this location and visit targets in any order. Just keep in mind that there are several levels in this location, so you can only get to the next ones using the stairs.
Soon you will come across locked doors. To unlock them, you will first need to collect five pieces of red lyrium. The location of this resource will be marked on your map. As soon as you collect the required amount, then replenish your potions and get ready for the battle with the Boss named Alexius.
This enemy will use attack spells. In addition, he will constantly put a protective shield on himself and teleport around the room. Overall, the battle is not too difficult. We recommend that you act like this: the warrior diverts his attention to himself, and the rest of the team inflicts as much damage as possible on him. After he loses more than half of his health, a Rift will appear behind him - close it. As soon as you close it, Alexius will return to the battlefield. He will repeat his trick again when his health drops to a quarter, but after that it will not be difficult for you to finish him off.
It will burn in our hearts...
After you return to your hideout, talk to your allies to receive and complete several tasks. The task must be completed on time, so that after you have nothing left to do in the Vault, you will never return back.
When you activate the next story mission, you will see a couple of videos. After these cutscenes, you get back control of your heroes. Soon you will meet a new party member named Cole. It will appear here if you chose the path for the magicians. If you then chose a different path, then you will meet Dorian, and you will meet Cole during the quest for the Templars. Depending on what choice you made in the past (templars or magicians), you will be attacked by magicians or templars.
But the essence of the task will remain the same. Move along the marker and destroy packs of enemies along the way. You have to capture one trebuchet, after which another one will be captured. After assaulting the siege weapons, you will be asked to return back to the Vault. Along the way, you will be able to save a couple of characters and thereby earn some experience. When you get to the church, a video will follow. Once you view it, go back halfway through the battle.
Now you have to aim the captured trebuchet. At the same time, enemies will constantly interfere with you, so it is best to kill a couple of opponents and then quickly start targeting. At one point, the Boss - Knight Danam - will come to you.
First you should deal with all the demon minions. Next, take your tank to the Boss so that he attracts all attention to himself: the monster has strong attacking skills that will take out your magicians in one or two. Vulnerable allies should be behind this creature so that they receive minimal hits. At 75, 50 and 25 percent of its lives, the monster will throw off absolutely all negative effects and put up a very powerful barrier. Your battle may drag on for more than ten minutes, but as long as your tank holds the defense, simultaneously distracting the enemy and at the same time drinking healing cans, then you don’t need to worry.
After you defeat Denam, you will be shown a very long cut-scene. When you are given control of the hero again, follow the signs - although the path is linear and it is impossible to get lost here. Soon you will be taught how to properly use your new ability, after which the hero will find himself in a harsh desert during a strong storm. You just need to move forward, and then move a little to the right.
From the ash
This part of the story chain will be quite short. You are invited to walk through the territory of the new fortress, simultaneously explore its main rooms and talk with your comrades. Some parts of Skyhold will be blocked, but you can visit them after you arrive here a second time.
So, talk to Josephine and Varric, after which they will open two main quests for you: “Evil Eyes and Evil Hearts” and “There Lies the Abyss.” You can complete the tasks received in absolutely any order. But before you go on a further journey, we recommend that you talk with all your allies (you will be able to learn and see a lot of interesting things).
There lies the Abyss
After you have talked with old Varrick, you will gain access to a new location - Crestwood. This is where you need to go to meet with the informant. Move along the coast and you will soon come across a cave - you need to come here.
After a short conversation, you now have to go to another location - the Western Reach. Simply follow the directions on the marker. Once you reach your destination, you will be shown a short cut-scene, followed by a battle with hordes of demon spawn. Due to the small space, it will be convenient for you to use mass spells here. After the battle is over, return back to Skyhold.
So, then you will leave the command headquarters and go straight to Orlais to continue the task. Before this, we recommend that you free up space in your backpack, since you will not be returning back to your fortress very soon.
The marker on the radar will guide you across the entire battlefield. Soon you will have an optional quest - Help the troops of the Inquisition in this battle. You will need to destroy three groups Gray Wardens, who are helped by demons. If you complete this task, you will gain access to a chest with valuable loot.
Soon you will be faced with a huge concentration of the enemy, led by the Demon of Pride. To begin with, we recommend that you, as always, remove small opponents from under your feet, and then transfer all your forces to the Boss. Heroes who are more vulnerable should stay further away from the demon's electrical attacks. Soon your battle will be complicated by a huge dragon, which from time to time will throw its most powerful weapons at your party. powerful spells. You need to concentrate your allies on this battlefield so that you can minimize the incoming damage to you.
After finishing the battle with the monster, quickly run further. The dragon will continue to attack you with its magic, so you shouldn’t linger in one place. When the next cut-scene occurs, you will find yourself in a new location.
The marker will not allow you to get lost. We advise you to carefully monitor your radar, since its activation will mean that somewhere in this place there are objects that are necessary to complete the task “Fears of Dreamers.” In the northern part of the first territory, try to find the skeleton of one person. You will need to go into search mode. In general, the remaining four specified items will be located in another location. You can complete the task only at the very end of this main quest.
In order to restore your memories, you must destroy the demons and press the action button near their bodies. To advance through this location, you will have to do this every time. This part of the task will generally be linear. Move forward and soon you will come across the Boss - Nightmare!
So, get ready for a very intense battle. Nightmare has powerful attacks and a lot of health. From time to time, he will call on spiders as reinforcements, which will have to be destroyed immediately, since if this is not done, you will be overwhelmed by numbers. The tank will have to keep the Boss's full attention until you kill all of his minions. As soon as you get the first breaks from small opponents, then start using your most powerful attacks on the Nightmare. When the Boss has 25% health, he will call on very strong demons to help, here you will have to work hard. Try not to put your weak warriors under attack. After you win, feel free to return back to Skyhold.
Evil eyes and evil tongues
In this task it will be especially important for you to have the correct composition of the party and the choice of the right words in the dialogues. We recommend that you take with you one magician who will have the “Barrier” skill. And all because medicinal banks will simply be in short supply here. When talking to local nobles, try not to speak rudely or too harshly. We recommend that you constantly flatter them and agree with everything. And also, before starting the task, save the game separately.
The essence of this task is that you will temporarily turn into a kind of “light lion”. You must have good behavior, you must be extremely polite, and any small favors will increase your Inquisition rating. Prolonged doubt or a delay in something will lower the rating. When it goes down to zero, you will be instantly thrown out of this ball and the task will be failed. Thus, you will need to not miss the opportunity to increase your rating, since a lot depends on it.
In this location you will have something to do, so you won’t have to constantly deal with the main task. You will be able to collect interesting figurines, which will subsequently open up access to chests with loot, look for various incriminating evidence on nobles, and so on. At the very beginning, you will meet a lady near the gate, who will tell you that she has lost something, so you can help her. The lost item is located near the fountain (don't forget to use the search mode). After you return the lost item, your rating will be increased.
So, now your marker will show you the further path: what to do and who to talk to. Once the official introduction takes place, you will have the opportunity to chat with your allies and carefully study the situation at the moment. When you finish, go further to the lobby and from there go to the guest room. Find the "Hall of Heroes". Once you find it, go through it and soon you will find yourself on the western side. Follow the corridor and soon you will find yourself near the fountain. Here you have to climb to the second floor using a net located on the wall.
After you leave the public eye, your rating will begin to gradually fall, so you will have to continue to work extremely quickly. The marker will mark the area that you will need to carefully inspect. When you finish the search, go up the stairs to the library and then go back to search mode. Once you find the necessary evidence, go back to the point. And don't miss the opportunity to increase your current rating: go to the ballroom after the bell rings a second time (the nobles are always late).
Soon you will receive the key to the servants' quarters. You can get there if you walk along the lower floor of the Hall of Heroes. At the entrance, your party members will join you (don’t forget to change their dress clothes to combat ones). For this run you need to have at least ten rating points, since a point is deducted for every minute. Follow the bloody trails that are littered with corpses. Eventually you will come across the killers. After the skirmish and cutscene are over, return back to the ball.
Soon the Duchess invites you to dance. You need to be as polite as possible. With it, we advise you to always choose the correct answer options. After talking with this lady, you will have the last chance to hand over all the collected incriminating evidence to Leliana.
Soon you will find yourself near the next Rift, which has opened in the castle courtyard. First, you will have to kill people, and after them - demons. The second wave of enemies will be much more powerful than the first, so get ready for a difficult battle. As the battle passes, cut scenes will begin and in the end, you will have to make a very important decision, after which you will go to battle with the new Boss - the Duchess (with whom you once danced).
In a fight with this lady, you need to first deal with the minions. At the first opportunity, your magicians should put shields on your teammates. The Duchess will teleport throughout the entire area - you need to not lose sight of her. When the Boss's health drops to 50%, she summons new minions, with whom you need not to delay and immediately kill them. Otherwise, your battle will be without any unpleasant surprises.
receives leadership of the Inquisition to eradicate the chaos that has arisen.
You can go on a mission using the usual method - command headquarters. At the beginning of the task, you just need to move along the established markers and defend yourself from attacking enemies. Eventually, you will find yourself near the temple.
When you get to the locked doors, you will immediately receive a task to perform one ritual. You can do it on the statues that are located in the lower level of the hall. You need to click on the plates in such an order that eventually they all light up. And keep in mind that under no circumstances should you click on already active slabs. You shouldn't have any problems with the first puzzle as it is very simple. Once you open the treasured doors, go inside the temple.
After the video ends, you will have to make your next choice: immediately go after your opponents or follow the traditions of the elves, thereby undergoing four sacred rituals. If you choose the first option, then you will need to fight not only with the henchmen of the main villain, but also with the guards of this temple. If you chose the second option, then you need to solve four not too difficult tile puzzles. If you followed the ritual and completed all four puzzles, then you will receive support from the elves and have the opportunity to fight the Boss of this area.
After you make your choice, marks will appear on your map. If you have completed the rituals, then you will have the opportunity to team up with the temple guards against the invaders. In this case, you will also be given a guide who will lead you to the Boss in this location. If you decide not to follow the traditions of the elves, then get ready for the fact that you will need to fight with the templars and these same elves. You will have to overcome the further path through the labyrinth alone. In the maze, carefully monitor the radar and use the search mode.
Eventually you will meet the Boss. The boss will depend on which side you took in the past: if the templars, then Calperia will be the boss, and if the magicians, then Boss Samson.
Samson will attack you in close combat. As assistants, he will be helped to attack you by minions, which you will need to get rid of first. When the enemy begins to spin, then quickly withdraw your party members. You will need to disperse your party members on the battlefield so that Samson's attacks cannot hit all the heroes. In addition, take advantage of the tactical pause here, since your allies may not be entirely successful in choosing their next target.
As for the fight with Calperia, she will place her fire runes on the floor, from which she will need to constantly lead her comrades away. Constantly teleports and is immune to stuns, fear and even paralysis. In addition to all this, she has enormous fire protection. It is best to attack her with cold or lightning.
The last act
A very short task. So, go to the altar through the command headquarters. If in the past you somehow only allowed your companion to drink a little from the Well of Sorrows, then all you have to do is talk. Otherwise, you will face a battle with a dragon.
If your tank diverts the monster's attention to itself, then let your other heroes not get under the attacks of the dragon's paws and tail. If you do this, the battle will take place without any difficulties. We recommend that you do not use fire attacks, as they will not cause too much damage to the dragon. But as for cold attacks, they are very effective. When you reduce the dragon's health to half, then a new cut-scene will begin.
Marvel at the perfection
Well, it's time for the final battle. We recommend that you make a purely separate save before starting the final task. You can complete additional quests after the end of the storyline, but not all will be available, so keep this in mind. This is your last chance to explore the entire universe of the game.
For the epic battle with Corypheus, we recommend that you take at least one mage, preferably two, of course, and that they have barrier skills. The boss will deal a lot of damage to you and he is immune to negative effects. In addition, he has a huge supply of health and that is why the battle will be very long and exhausting. In the first part of the battle, he will call on demons for help, move around the territory and attack along the way with very powerful spells. In order for your party to survive this battle, you need to use the Barrier skills and use health banks.
After a certain period of time, Corypheus will move to new territory and you will need to follow him. Along the way, don't forget to replenish your supplies of healing potions. The second part of the battle will be practically no different from the first. Only the situation will change and that’s it.
When the Boss has 50% left, a large lyrium dragon will arrive to replace him. You also need to send a warrior with a shield to distract his attention, while ranged characters should attack from afar. It is better to concentrate all the damage on his huge paws - this will slow him down. Don't forget about protecting your characters: put up barriers on them and use healing banks. Your group should focus on this arena so that the dragon's attack breath is not fatal to you. And most importantly, take advantage of the tactical pause.
Once you destroy the dragon, switch back to Corypheus. At the last stage of the battle, he will begin to teleport much more often than last time. In addition, he will begin to cast powerful spells that will deal damage to the entire group. Use barriers and healing potions again.
Well, after you defeat Corypheus, the passage of the storyline will be over, thus the game is completed. We give you our last piece of advice: don't miss the scene after the credits. That's all, leave your comments below.