Chronicles of Tamriel: Morrowind, Oblivion, Skyrim - Morrowind - Magic - Enchantment. Specialization: magic Morrowind capacity of items for enchanting table
Intelligence- it should be noted that in TES 3, the quality of the potions produced depends not only on the skill itself Alchemy, but also on the character’s level of intelligence. Thus, when creating a potion to increase intelligence, then using it and during the duration of the effect that increases intelligence, the quality of the potions created increases, thereby during the game you can achieve the creation of incredibly long-lasting and strong effects of the potions used.
Enchantment
Enchanted items- these are ordinary items (armor, weapons, jewelry, etc.) that have some effects applied to them. The effects in enchanted objects can either be permanent or activated by some event (for example, touching a monster with a weapon). You can enchant objects either yourself (the skill is responsible for this process). Enchantment), or from NPCs providing the service Enchantment. In any case, for enchanting you need soul stones with captured souls.
Usage
Some effects in the game are not included in spells and therefore are not available for creating other spells or when enchanting. These effects are either used during character creation (for example, the effect Frozen Magic included in the property Burning Dusk, imposed by the horoscope sign Atronach), or only available through ingredients and potions (eg. Restore the magic), or are part of the gameplay (for example, Heal Corprus). The same applies to spells - not all of them are available for sale (for example, the spell Tramp's Scent, added by sign Tower); however, having access to the effects included in the spell, you can create the same spell yourself.
Scrolls, ingredients and potions can be purchased from merchants. Individual scrolls are given as rewards for some quests, can be found in some artifact storage areas, ingredients can be collected from plants and killed creatures, and potions can be created from ingredients. Ingredients and potions, like scrolls, differ from spells in that they take up space in your backpack and are disposable (they disappear after use). Moreover, they have non-zero weight (and the weight of the character’s luggage is limited by the characteristic). But when using them, magical energy is not wasted.
In total, the game features about 300 different effects, 85 types of ingredients (including almost 70 different effects), and about 310 spells can be found for sale from NPCs (there are about half a thousand spells in the game) and 130 types of scrolls. But the variety of effects and spells is compensated by their uniformity - for example, a spell Sixth obstacle different from a spell Fifth barrier only by the strength of the effect Shield(60 versus 50) and the amount of magic required for use (180 units versus 150), the option in dialogues with some magicians “Create a spell” will allow you to create your own spell from the ones you have), and among the effects the following groups can be distinguished:
- Effects Recovery, Increase, Absorption, Decrease And Taking away for each of 27 skills, 8 characteristics and 3 derived characteristics of the character and other creatures (190 effects in total).
- Increases and decreases resistance to diseases, magic, fire, etc. (19 effects).
- Treatment of diseases, poisoning, paralysis and curses (6 effects).
- Summon Ethereal Creatures (16 effects - Summon the Bone Lord etc.) and materialization of ethereal (Daedric) items of armor and various types of weapons (11 effects - Summon Cuirass, Summon Spear and so on.).
- Control of other characters and creatures (11 effects - Enrage an animal, Scare away the undead, “Charm a Mortal”, etc.).
- Other effects: Levitation, Open, Lock up
- Direct Magic Damage Spells: Fire Strike, Lightning strike, Poisoning and so on.
Morrowind / Magic
~Enchantment~
Enchant (enchantment)- this is one of distinctive features the world of The Elder Scroll and its role-playing system, which allows the hero to create magical items with predetermined properties. What is enchantment?
Enchantment is the process of capturing the soul of a creature and then enclosing it in a soul stone. After which, the enchanter moves the soul from the stone to the object. Thus, transferring special magical properties. This, in a nutshell, is the essence of the enchanting process. Let's take a closer look at it.
To begin with, let's look at the concept of soul. In the world of TES, not only intelligent beings have a soul, but also various representatives of those who are considered monsters (undead, Daedra from Oblivion, animals, etc.). However, there is a big difference between the souls of elves, humans and various beast-like races and the souls of non-human creatures. The souls of people (we will understand by this word all intelligent races living in Tamriel) belong to the Aedra (gods) who created the mortal plane Nirn and filled it with part of themselves, their essence. Therefore, it is impossible to capture people’s souls, because... they belong to the aedra. After death, the souls of people leave Nirn, to another plane. However, experienced necromancers can capture souls, infusing them into various kinds of restored bodies, thus giving birth to individual representatives of the undead squad (skeletons, zombies, etc.). Also, necromancers capture souls in order to give them into slavery to Daedra lords who do not have such power. The famous N'Gasta (The Elder Scroll Adventure: Redguard) was intensively engaged in this, delivering souls to the Daedra Lord Clavicus Vile.
Let's focus on the undead for a moment. Despite the fact that the souls of skeletons, zombies and other representatives of the undead have a human structure, traveling beyond the boundaries of life and death greatly distorts them, and the necromancer’s spells snatch them from the power of the gods, thereby making these souls available for capture and enchantment. It is not difficult to guess that such an act of violence against the laws of the world causes deep indignation among the majority of citizens of the Empire, therefore necromancy is officially prohibited in all provinces, which, unfortunately, does not prevent it from flourishing, albeit secretly. Some of the most famous treatises of the necromancers are "On the Preparation of Bodies" and "Arkay - Our Enemy", the latter book, according to rumors, belongs to the pen of the King of Hearts, the head of the necromancer guild of Tamriel. You can learn more about the undead from the books “Legions of the Dead”, “Unholy Ghosts”, as well as from the play “The Horror of Castle Xir”.
However, let's return to souls. The most interesting, in this regard, are the souls of representatives of various types of Daedra living in Oblivion. The souls of these creatures, in terms of their energy component, are superior to the souls of most types of undead, not to mention animals. For example, a stone with the soul of the Golden Saint allows you to create an item with a permanent effect, the effect of which does not depend on time. True, getting the soul of a Daedra is not very easy; these creatures can be quite strong opponents.
Of particular interest are the souls of the followers of the Sixth House. Despite the fact that Dagoth Ur himself, the head of the house, does not have a soul, his assistants have this gift. Moreover, thanks to the influence of the divine disease Corprus (which many believe to be the legacy of Lorkhan), the souls of such creatures became available for capture and imprisonment. Apparently, the reason for this was the corpus. When this disease strikes someone, their soul apparently becomes the property of the "dead" god Lorkhan, i.e., essentially, no one's.
Finally, you can capture the souls of animals, although they are so small that they are of little value.
Also available for capture are the souls of Tribunal members. Using Kagrenac's tools, they thereby opposed themselves to the Aedra and Daedra, freeing their souls from the power of the gods, but thereby making them available to hunters for such a treasure.
However, even after capturing a soul and enchanting an object with it, you need to be careful. After all, if an object (for example, a sword) breaks, the soul will break free and try to deal harshly with its jailer. Therefore, it is necessary to especially carefully monitor the condition of any enchanted item.
Having examined the souls, let us move on to the stones in which they are imprisoned. In fact, these objects cannot be called stones in the full sense of the word. Rather, it is something created through the synthesis of magic and matter. Apparently, during the enchanting process, the energy of the spell flows from the stone into the enchanted object, after which, having lost its binding power, the stone is destroyed. The exception is Azura's Star, a unique soul gem that can be used multiple times. It is obvious that it is supported by a constant flow of energy from Oblivion, although no research has been carried out on this artifact. Once enchanted, the stone's spell continues to trap the soul within the enchanted item. From here, we can conclude that the soul stone continues to exist inside the enchanted object, restraining the soul rushing out. Just like souls, the stones that serve as their prison differ in size and, accordingly, capacity. The capacity of the stone determines whether one or another soul can be enclosed in it. For example, the soul of the Ascended Sleeper can only fit in the Great Stone of Souls or in the Star of Azura. To date, the origin of the soul stones remains unknown, whether they were created by some intelligence, or represent just another whim higher powers- No one knows.
Now, let's move on directly to the enchanting process. What happens to objects during enchantment? Unfortunately, at the moment, none of the researchers have achieved success in understanding this issue. It is obvious that the energy that the soul carries within itself, while moving from stone to object, for some moment changes its structure, giving the enchanter the opportunity to impose some kind of magical effect on the object.
This is what the enchanting process is essentially all about.
Creating Enchanted Items
Let's start with the simplest - who can create an enchanted item? There are two ways to solve this issue. The first is to seek help from the Mages Guild or an NPC that provides similar services. In this case, you will be able to create any of the possible items with a 100% success rate. However, this method cannot be called universal. The fact is that such services cost a lot of money. And the stronger the effect, the more you will have to pay for it. If you don’t have enough money, you can try to create an enchanted item yourself. But before you do this, make sure your skills are well developed" Enchantment"and characteristics" Intelligence" And " Luck". The fact is that with low development of these parameters, the chance of a successful enchantment greatly decreases, but the chance of losing a stone and soul increases significantly. However, even if you have the values of these parameters pumped up to 100, this will not give you a 100% chance successful enchantment. In the case of an attempt to create an enchanted item with a permanent effect, for example, this value can be around 30%. Although the use of potions or spells that increase these parameters slightly improves the picture, nevertheless, even they cannot completely solve this problem. problem. Therefore, creating enchanted items with a strong effect is safer for NPCs. However, there is a little trick. Before enchanting an item, drink various kinds of potions that increase the parameters responsible for the enchantment. It doesn’t have to last long, a few seconds are enough, you will see that the chance of success. the completion of the process will increase significantly.
Having figured out who can create enchanted objects, let's look at the next question - why do you need enchantment?? The possibilities that enchanted items provide are quite large. Firstly, they make it possible to cast spells without having well-developed magical skills. In this case, the chance of successfully performing a spell is always 100%. Secondly, enchanted items allow you to temporarily or permanently increase the characteristics of your character, which makes him more powerful. All enchanted items have the ability to restore their supply of magical energy when they are in a calm state. In other words, enchantment allows non-magical characters to use various types of spells just like mages.
Now let's move on to the question about the type and range casting spells. There are three types of spells cast.
Permanent effect - an action that does not depend on time and manifests itself when the enchanted object is worn by the character or is in his hand (for example, a shirt or a sword). As a rule, such a spell with permanent effects is best cast on items of equipment that are constantly on the character - clothing, armor, weapons, amulets or rings. The permanent effect only affects the player character.
Effect when used - this type of enchantment works like a regular spell or scroll and has a limited duration. Similar effects can be applied to myself or to a distant target . Depending on the spell, you can vary the radius and duration of action. Enchanted items with a similar effect serve as a good analogue for various types of attacking, defensive, and other types of spells. Practically, when large quantities enchanted items, you can cast a wide variety of spells, even without having highly developed magical abilities. You can enchant with this type of effect a variety of things that the character carries with him without wearing them.
Effect on impact : This type of enchantment assumes that the spell will work if the enchanted object hits the enemy. In this case, the item is enchanted to touch if you want to harm an enemy or to myself , if you want your character to receive some additional abilities when hitting an enemy. Of course, this type of enchantment only makes sense to apply to weapons. I would like to point out that to create a correctly enchanted item, the type of effect and area of effect must match. It is useless to combine the effect on impact with the effect on a distant target. Also, you should not apply a touch condition to the ring with the effect when using it. You will never touch anyone with it anyway.
As already mentioned, in order to enchant an object, you first need capture someone's soul. How to do this? Capturing any soul looks like this. You find the creature you need and cast a spell on it "Conclusion" (Soul Trap), then you must kill that creature before the spell expires. Once the creature is dead, the soul will end up in the soul gem that best suits it. Please note that if you do not have a soul stone of suitable size, the soul will go to the Outer Worlds (Daedra souls, in particular, return to Oblivion). Also interesting is the fact that there is a small bug in the game: if you cast “Conclusion” on the corpse of a creature, you will receive an unlimited number of souls (can be fixed in one of the patches). The easiest way to find the creature whose soul you want to capture is to summon it using a scroll or the appropriate spell. However, in this way it is very rarely possible to actually cause strong creature, for example, the golden saint, although scrolls with the ability to summon him can be bought in Telvanni cities. Therefore, if you are unable to summon the owner of the soul, you will have to find him. Daedric temples or the area around Red Mountain are best suited for this. In these places you can always meet either strong Daedra or various corpus creatures. In particular, near the Phantom Gate you can often find a risen sleeper. He respawns there with enviable consistency. Many powerful Daedra can be found in the Daedric ruins in the Molag Mar and Azura Coast areas, and they are also often found in the Telvanni lands.
Having dealt with common problems enchantment, let's dwell a little on spells with permanent effect. Constant effect spells are some of the most powerful in Morrowind, allowing the player character to significantly enhance their stats or gain new abilities, such as water breathing. However, such effects come at a very high cost. Firstly, you will need a creature with a soul capacity of at least four hundred (see appendix). The Golden Saints, the Ascended Sleepers, some of Dagoth Ur's closest associates, Vivec and Almalexia have similar capacity. Also needed is a soul stone worth 80,000 septims or higher, such as Great Soul Stones or Azura's Star. Unfortunately, there are not many Great Soul Stones in Morrowind. The exact number is unknown (many of them are generated during the game), but the smallest number is 20. Fortunately, if you install the Tribunal, you can buy unlimited stones from the Mournhold bazaar. To create an item with a permanent effect, you can also use a small bug. If during enchantment you select a Great Soul Stone and then set the condition to a permanent effect, then when you switch to a smaller stone, the permanent effect will remain. Use this feature before it is fixed in one of the patches.
When creating an enchanted item, you need to keep two characteristics in mind. The first is the size of the charge placed into the enchanted item, a kind of "mana reserve" of the item. The higher the charge of an item, the longer you can use it without recharging. This unit is determined by the size of the captured soul. The second characteristic is the power of the effect, which determines the strength of the spell used. The higher this value, the more powerful the spell can be created. True, it is necessary to remember that what more powerful spell, the faster the item’s charge will be consumed.
Enchantment specifics is such that every enchanted item in Morrowind has a charge of magical energy, which is based directly on the energy of the souls captured in the stones. When this energy runs out, the spell embedded in the item can no longer be used until the energy is restored. In a word, charge is the reserve of the item’s magic.
No one in Morrowind really explains what soul stones are and where they come from. It is only known that they can catch the souls of creatures and with their help give objects magical properties or recharge enchanted objects. The success of the action depends on your Enchantment skill.
Imprisoning the soul in stone
You will need a spell with the "Conclusion" effect, a soul stone of suitable capacity.
During the battle, use a spell on the creature whose soul you want to imprison in stone. If you manage to kill a creature before the spell's effect ends, its soul will move to the smaller of the stones suitable for it. That is, if you have a small and a large soul stone, and the volume of the creature’s soul is small, it will be enclosed in a small stone.
You can encase and use the souls of animals, ghosts, undead, Daedric monsters, Dwemer machines and humanoid monsters of Dagoth Ur, that is, the essence of all inanimate monsters, but not people of all races and categories. The exceptions are Vivec and Almalexia, as they moved from the human plane of existence to one close to divine immortality. Their souls can be trapped in Azura's Star.
Only one soul can be enclosed in one stone, even if it does not occupy its entire container.
Recharging enchanted items
The ability to restore the spent energy of magical items instantly so that they can be used again.
Take the soul stone with the essence contained in it, drag it onto the hero’s image in the inventory window and select “Recharge Item” in the menu that appears. With low Enchantment skill and Luck characteristics, the energy may not be transferred to the item, but the soul stone will still be destroyed.
To enchant an item of equipment, be it armor, weapons, clothing, a ring or an amulet, you must have a very high Enchanting skill, and even if your skill has reached the maximum value of 100, this does not guarantee that the enchanting will be successful.
Therefore, it is better to enchant things with the help of merchant magicians in shops and branches of the Morrowind Mages Guild. Their servants are not cheap, but they provide a 100% guarantee of successful enchantment.
To call the constructor for enchanting things, you must either select this service in the magician’s services menu, or drag the soul stone in the inventory onto the hero’s figure and select “Create a new item” in the menu that appears. You will see a constructor like this.
In the “item” and “soul” fields, you select from your inventory a soul stone and an item that you will enchant. The menu on the right lists all the magical effects known to you; below you set the method of action of the spell in an enchanted object: a permanent effect, on yourself, on a remote target, etc. In the upper right corner is the necessary information about the enchantment. When you select a soul stone, as well as a spell and its power, numbers will appear opposite the “enchantment” field that will go through the fraction. The first number is the power for a spell or several spells, the second is the capacity of the enchanted item. The power of the spells cannot exceed the capacity of the item, otherwise the item will not be enchanted. Unfortunately, the capacity of most items in Morrowind is too small to create truly powerful things. The highest capacity is for fine clothing and jewelry, Daedric and glass weapons and armor, and some other items. And, of course, the more complex the set of spells, the higher the price of enchantment.", "Of course, creating things with a permanent magical effect is of particular interest. But not all things and soul stones are suitable for this. The power of the soul stone should be equal to or more than 400. It is best to put simple spells into things, such as "", which you are too lazy to read yourself every time. It is desirable that this thing can be removed without compromising the game and giving up other effects if one is no longer needed - for example, you need to dive under water. It is good to enchant elegant clothes for a permanent effect , which has a high capacity, weighs almost nothing and can be removed without damaging the armor indicator. This can also be jewelry. For example, by enchanting two rings for a permanent effect of restoring health by several points, you become practically invulnerable to enemies, because the magic of the rings will be present. restoring your health in battle is better than any potion. And for those who do not like to be distracted on the road by various small animals, such as caguti and rock riders, which do not pose a particular threat, but are very annoying, an elegant amulet may seem useful: its capacity is enough to enchant it for a permanent effect of invisibility. By wearing such an amulet, you can travel around Morrowind undetected to your heart's content.
There must be something on this site about one of my favorite games. Let's start with something simple. This page provides basic tips for surviving a magician on the gloomy volcanic island of Morrowind - Vvardenfell, which does not forgive stupid mistakes.
Lyrical digression
In general, it should be noted that the game is full of all sorts of “free” content that significantly increases the hero’s power in various aspects, you just need to figure out where and what to look for.
There are boots that accelerate you to supersonic speed for free, and alchemy, which can be used to “pump up” a hero in a matter of minutes and even make you rich in the bargain, and secret little animals that are located in the same place from passage to passage, buying up goods at a nominal price. And many, many more secrets, discover which and you will be strong and rich, and the same many either game holes or “features” that allow you to rise in the game at a time.
The tips below have a somewhat "antique" value, since, firstly, finding your way in terms of gameplay in Morrowind is not so difficult, and secondly, the role-playing mechanics of leveling up are not the most strong point games. “Morrowind” needs to be studied by carefully reading the dialogues (yes, this is a game of those times when dialogues sometimes had to be read rather than listened to) and painstakingly researching the ancient and mysterious culture of the red-eyed dark elves. And at what speed and in what way you want to exterminate local animals and honest people is your business.
Ups and downs
When playing as a magician, try to adhere to the well-known principle of “Divide and Conquer”: stretch your opponents along the line and deal with them one by one, not allowing them to get close to you. The artificial intelligence in Morrowind does not shine at all with this very intelligence - you can climb onto a hill and shoot the enemy with spells.
Scamp of Caldera
The Gorak estate in Caldera houses amazing creature- Scamp. He is interesting because he buys items at their face value, and his budget of 5,000 gold is replenished daily.
Place a return mark next to the scam and use it at the end of each quest, handing over the loot at competitive prices.
There is another equally “profitable” creature hidden in the game - the mud crab. He has a slightly larger daily budget - 10,000 coins. If you are not too lazy, you can drag it with you using command and levitation spells into your home. You can find it near the Dwemer ruins in the south-southwest of the map.
Cheap alcohol
This is a simple tip if you've just started the game and have a magic class that you can't fully rely on. In this case, you can carry with you, just in case, several bottles of the local analogue of vodka - sujamma - and some kind of dagger in addition.
Sujamma will significantly increase your strength for a whole minute, and it is very inexpensive. After drinking a couple of bottles of this stuff, you will, of course, become dull and will not be able to use your strengths, but you can easily chop your enemies into pieces and move on.
Levitation trick
When facing a group of melee opponents, the levitation spell will be very useful. Cast this spell on your enemies: it will slow them down so much that you can slowly deal with them all one by one with small arms or spells.
Useful items
There are a lot of very powerful artifacts in the game; listing them all would be a thankless task. Therefore, I will focus only on those that seemed to me the most useful for a magician.
These incredible boots grant the wearer incredible speed in exchange for complete blindness. Before putting on the boots, use potions, spells or items that will give you 100% magic resistance and you will get a speed boost without any negative impact.
You can get this artifact by completing a simple task to accompany Pemeni to Gnaar Mok. It is located in the Western Highlands, near the road southwest of Fort Pied Butterfly).
You can get this amulet by going southwest from Ald Velothi under the bridge leading to the Dwemer ruins of Arkngtunch-Sturdumts. Talk to Sinette Jelin, who is standing by the small pond. If you agree to her request to help find the ring in the pond, then after you do this, the Dunmer woman will attack you, and with her her accomplice, Tavina Tedran.
After dealing with the robbers, search Tavina Tedran - on her body you will find the Amulet of Shadows. This amulet makes life much easier for thieves and assassins, but it will also come in handy for magicians. However, at the end of the game the magician can enchant himself with something better.
A classic artifact from The Elder Scrolls series. Allows you to save on soul stones, since when used it does not break, but is emptied. In Morrowind, only Azura's Star can contain the souls of Almalexia and Vivec.
This spear can be found in the Telvanni Vault in Vivec. The guards won't mind if you take it. Useful with a large bonus to magic absorption.
Item | Options | |
Necromancer Amulet | Weight: 1.0 Cost: 240 | Resistance to conventional weapons: 25% Intelligence increase: 25p. Health restoration: 1p. Spell absorption: 25p. |
An extremely useful amulet, perhaps one of the most powerful and pleasant artifacts in the game. It adds protection against attacks with conventional weapons, restores health, significantly increases intelligence and allows you to absorb spells. What else does a magician need?
You can remove the amulet from the Archmage Trebonius. This can be done “legally” by completing the storyline in the Mages Guild to the end.
The face value of this robe, like many other items in Morrowind, does not reflect the true value of the artifact. The most useful property of this mantle is its ability to reflect a quarter of all enemy spells.
This artifact can be found during the completion of quests of the Great House of Telvanni, namely, the quest of Neloth. To be honest, he won’t give you the robe anyway, so you’ll have to use brute force.
Item | Options | Effects (permanent effect, on self) |
Lich Robe | Weight: 8.0 Cost: 22000 | Health reduction: 600p Mana increase: 300p |
This mantle works with the effects described in the table only if two unofficial patches are installed at once: GFM and MCP. The first one adjusts the duration of effects from one second to a permanent effect, and the second one corrects the game mechanics in such a way that not only the current value of mana increases, but also the maximum one. If you have the specified patches installed, the artifact can be very useful. However, there are better robes.
The Lich Mantle can be removed from the lich Gedna Revel during the Tribunal main quest.
Item | Options | Effects (permanent effect, on self) |
Veil of grief | Weight: 3.0 Cost: 10000 | Attractiveness reduction: 100p Vulnerability to conventional weapons: 20p. Magicka increase: 5xINT. Solar damage: 20p Increase in spellcasting: 50p. |
It would be the best mantle in the game if it weren't for the strong negative effects. All of them are neutralized by 100% magic resistance effect, with the exception of solar damage. No matter what you do, your health will melt during the day. And the unpleasant reddish pulsation of the screen will remind you of this.
You can remove the robe from the crazy necromancer Timvaul in the Rimhull ice cave. It is located on Solstheim near the Skaal village.
Atronach sign
If you are starting the game and planning to create a pure magic class, then it would be wise to choose the Atronach sign. On the one hand, most of the opponents in the game do not attack magic spells, but physical attacks, so the bonus from absorbing magic looks dubious. On the other hand, the sign of the Atronach gives a significant increase in the amount of magic. Since the canonical magician is interested in increasing the amount of mana, this sign is “prescribed” for him.
The unfortunate thing about this sign is that it freezes the natural recovery of magic. But in Morrowind, magic is restored only during sleep. Alchemy is “our everything.”
Restoring Magic with the Atronach
- Donations.
- Donate to the shrines of Almsivi and the Imperial Pantheon. Each time you activate a shrine, there is a 50 percent chance of absorbing a spell. Considering that in some cases donations can be free (for example, you hold a senior position in the Imperial Cult), this is a rather useful technique.
- Spirit of the ancestors. [Summon the Ancestral Spirit and hit it several times with your bare hands. Half of the spells the spirit attacks you with will be absorbed. The same technique can be used, for example, with Scribe. fixed in Morrowind Code Patch]: When you run out of mana, drink a potion, reducing your intelligence to 0. After the effect wears off, the mana will be restored to 100%.
- Reducing intelligence with magic.[This method is fixed in Morrowind Code Patch]: the method described above can be made more convenient: create a spell that reduces your intelligence by 100 points for 1 second. In a second your mana will be full. It is not very convenient if the intelligence exceeds 100 points.
Enchantment
If you are playing a pure magic class, enchant all items to increase intelligence from 1 to the maximum value. Then put this item on yourself until it falls out highest value bonus. Without any cheats, by enchanting elegant shirts and Daedric armor, you can reach a maximum mana value of 3000 or more, depending on the sign (Atronach is the most useful) and race (Altmer is the most effective).
Leveling up with alchemy
Alchemist's Toolkit
To create potions in Morrowind, you need special tools that improve the quality and durability of the potions created. Only a mortar and pestle are needed (that's one item), but it's a good idea to have all four.
- Mortar and Pestle - required for mixing potions and determines the initial strength of the potion.
- Retort – increases the value and duration of all positive effects of the potion.
- Alembic – reduces the magnitude and duration of all negative effects of the potion.
- Calcinator – Increases the value and duration of all potion effects.
Do not do what is written below if your game is the first. This can kill interest in further passage.
Travel to Wolverine Hall, an Imperial fortress near Sadrith Mora. This can be done by teleporting to the Mages Guild.
The inhabitants of Wolverine Hall, namely the servants of the imperial cult, have a number of important ingredients:
Ingredient | Name | Effects |
Ashy yam | Increased intelligence Increased strength Resistance to common diseases Key Detection |
|
Silverweed | Drain Magic Increased intelligence Increased willpower Animal Detection |
|
Netch skin | Increased stamina Increased intelligence Sucking the cuteness Paralysis |
What can you do with these ingredients?
- Buy some ingredients from the list above, exit the trade menu, enter it again and sell the previously purchased ingredients. As a result, the seller will now always have twice as many ingredients for sale. This operation can be done as many times as you like, and each time the amount of ingredients will increase. As a result, you can buy the necessary ingredients in bulk and brew potions from them in bulk.
- Intelligence affects the quality of potions made. Brew some potions from a combination of yam, ashes, and netch skin, drink them, then brew some potions again and drink again. The more time passes, the stronger and more expensive your potions become.
- Having loaded yourself with these potions to capacity, you can make other potions, for example, increasing strength, restoring health, mana, levitation (the Altmer have the ingredients for levitation in the same fortress, in the Mages Guild). All of them will be very expensive and of high quality.
- You can sell brewed potions to spam from Caldera.
God's Staff
In the game, you can create a staff so powerful that almost all the inhabitants of Vvardenfell will die from it with one blow.
- [Corrected in GFM]: find a regular ebony staff somewhere. It compares favorably with all other staves in that its enchantment capacity is an order of magnitude greater than the capacity of all other weapons: as much as 900 units of capacity versus 400 for the next long bone bow.
- Complete the main Tribunal storyline, capturing Almalexia's soul at the end. Let me remind you that it can only be placed in the Star of Azura artifact.
- Enchant the staff to absorb 100p of health for 2s.
As a result, you will receive the next item.
Morrowind and got the best answer
Answer from Max Sh.[guru]
Soul Stone is required for enchanting.
There are the following soul stones in the game: tiny, small, medium, large and great, and the artifact “Star of Azura”.
First you need to catch the animal's soul in a soul stone. To do this, use the "Imprisonment" spell. This spell can be purchased at the Balmora Mages Guild from Masalini Merian. Cast a spell on the victim, and then kill him with a melee weapon. After the inscription “You have captured a soul” appears, you can safely enchant the item.
Please note that the soul you capture will be imprisoned in the most suitable stone of your inventory, so leave only the stone in which you want to trap the soul!
Now you need to decide what you will do: enchant the item manually or use someone else's help.
If you decide to use help, head to the nearest Mages Guild, but keep in mind that the enchantment will cost you dearly (the more powerful the spell cast on an item, the more expensive it will cost you in terms of money).
To enchant an item manually, you need to have good Enchantment and Luck. If they are pumped up, look for a stone with a soul in your inventory, drag it onto your character’s image and select the item you need (“Enchant an item” or “Charge an item”). After selecting the item you need, a certain window will open in which the enchanting process will take place.
Please note that even Enchantment and Luck leveled up to 100 points will not give you a 100% chance of successfully enchanting an item. This can be corrected by increasing intelligence (clothing already enchanted to increase intelligence and/or intelligence-boosting potions).
You can enchant an object only with the spells that you have with you. For example, you have the spell "Toad Tinura", the effect of which is to increase acrobatics. This means you can enchant your item to increase acrobatics.
Source: Morrowind
Answer from LorDark[master]
You can load weapons and then when you reach a master gunsmith like you can create weapons yourself using stones! =)) cool toy!
Answer from Artyom2040[guru]
you are studying a spell to capture a soul... it seems to conclude. in Balmora in the Mages Guild
you cast it on a monster and kill it. the monster's soul falls into the stone
Gray-haired Galdebir (or someone else there in Balmora) can enchant an item
best expensive rings
the cooler the monster, the better the soul and the cooler you can make the power of the ring%)
my favorite use is the jumping ring (100 reps on yourself)
and boots for speed (100 p for yourself)
if anything is unclear, write)
Answer from Bender001[guru]
Capture souls. Charged stones are used for enchanting (embedding spells into things).
You need a capture spell, decently advanced magical skills.
A great soul stone with the soul of a golden saint or an ascended sleeper + an elegant ring after enchanting gives a permanent levitation effect of 8 points.
The most powerful stone is Azura's star. It can be obtained after completing one of the quests.
I recommend using this site.