Diablo II LoD. Runes
In Diablo 2, runes are small stones that have power. They can be inserted into holes on weapons and armor. More about them will be discussed in the article.
About the game
Diablo 2 is the brainchild of Blizzard, a third-person Action/RPG with elements of Hack'n'Slash. The last term characterizes the combat system, when crowds of enemies literally fall on the hero, who need to be swept out of their way in order to pave the way to the goal. It is worth giving up the slack and trying to escape from the battlefield, as this deadly wave covers your head.
In the original version of Diablo 2, there were no gems that buff items. Runes appeared in "Diablo 2 Lord Of Destruction" - the official add-on. They can be knocked out of enemies, bought from other players in multiplayer mode, or by crafting yourself, combine weak ones to get stronger ones.
Words of Power
The runes in Diablo 2, inserted in a certain order, form the Rune Word. After the performed manipulations, the item turns golden, acquires all the available properties of the integrated runes, and also receives an additional effect and an exclusive name.
For example, if you take a mace with three holes and encrust it with Thul, Io, and Nef runes in sequence (in that order), you can get a golden weapon called Black and a number of additional properties:
- increased damage by 120%;
- reduces magic damage by 2;
- Adds level 4 Corpse Explosion skill (12 charges);
- 40% chance to deal a crushing blow to the enemy;
- increased attack rating by 200 units;
- a chance to throw the enemy a certain distance;
- cold damage is added in the range of values 3-14;
- increase in survivability (+10);
- Increases attack speed by 15%.
Sample list
There are a lot of runes in Diablo 2. They are divided conditionally into ordinary, rare and very rare. Ordinary ones are quite common, have unremarkable indicators, therefore they come across almost at every step, are often thrown out, sold by players, or not picked up at all.
Accordingly, very rare runes come across less often, they are almost impossible to find, and they are also ideal for composing rune words, because they claim to be the most valuable find in the game.
An item that has been enhanced with a word from the top runes becomes the strongest and highest quality artifact.
The following are lists of the most interesting runes in Diablo 2:
Rune/Description | Rarity | Property in weapon | Property in armor | Note |
Tal | Plain | Increases Poison Damage by 75 for 5 seconds | Poison resistance increased by 30% (if inserted into a shield, then + 35%) | There is a chance to get as a reward in the fifth act for the quest from Qual-Kenk |
Ort (Ort) | Plain | Added Lightning Damage 1- 50 | Electricity resistance + 30% (if in the shield, then +35) | Similar to the above: can be obtained from the Quel-Kenk quest |
Shael (Shael) | rare | Attack speed increased by 30% | Recovery from damage taken is 20% faster (if in a shield, the chance to block a hit is increased by 20%) | - |
Zod | Very rare | An item that this rune is inserted into becomes indestructible. | It makes no sense to compose a rune word, since the effect does not sum up in any way, there are simply no runewords with such a rune |
Full lists of runes available in the game can be found on any thematic forum.
crazy hands
The crafting of these magic stones is done through the manipulation of the Horadric Cube. It should be said that in Diablo 2 the rune recipes, spreading only to Nave, El, Tyre, Et , It , Held , Tal, Ral and Ort, allow you to get an item of a higher order: just put three identical runes in the Cube. The rest do not follow - there will be no sense.
If a gamer wants to find a certain rune, but one still doesn’t come across, you can throw three identical ones into the cube and add a gem. Get the desired artifact.
Some recipes for the Horadric Cube are presented in the table.
More detailed lists of recipes for crossing Diablo 2 runes are available on the thematic forums.
Game difficulty
Many people think that the higher the difficulty, the more likely it is to knock out the rarest rune or golden item. Maybe in other game projects this is true, but not in Diablo 2. Here you can run away from the most evil boss on the highest difficulty for an hour, and in the end get a lot of loot for him and some kind of rune of medium or ordinary rarity. Or not knock it out at all. However, there are places where rune drops really depend on the difficulty of the game. For example, the Infernal Forge, which will be discussed below.
The fact is that the game already has a certain probability of falling out on each rune, depending on the rarity. Therefore, it is better to study the rune recipes in Diablo 2, collect the most common ones and, by manipulating the Horadric Cube, get top artifacts.
Search
There are a number of places where fans of playing online most often visit:
- Countesses in numerous cellars. An easy mini-boss that is hard to find. Usually guarded by crowds of monsters in the lower rooms of some tunnels or watchtowers, the location of which often changes.
- Lower Kurast. You should often look into the huts and open everything that is there. Rare runes can be found in special chests.
- Secret level with cows. Any rune that exists in the game can drop here, and the probability of dropping out is higher than that of many monsters in the project.
- Chests on the way to Andariel. There are a lot of boxes, even more opponents, runestones and objects with already inserted artifacts and gems often spill out.
Hell Forge
It is the second quest in the fourth act. Upon completion, the hero receives a rune depending on the difficulty of the game:
- with normal difficulty: from El to Amn;
- on a nightmare: Sol - Mind;
- on the highest difficulty: from Hel to Gul.
Between each of the above runes, there are 11 stones. That is, the probability of each 1 out of 11 falling out. And which probabilistic series is involved in the quest depends on the chosen difficulty. To make it easier to navigate, you need to study the list of runes "Diablo 2".
Conclusion
IN Eventually, it should be said that in such games, gathering plays a very important role, and this activity is given almost more time than the main task - murder enemies.
And it's justified. You can successfully run through the entire act, push all the monsters to quickly fight the boss, but eventually die from one blow from the leader himself. So, many reconsider their opinion after the first meeting with the demoness Andariel. It's not some unique monster with a golden or purple name, it's a boss - and she's strong.
Therefore, in order to pass the level further, thorough preparation is required, which provides for the presence of certain armor and weapons. After all, it should be understood that after the leader there will be the next act, where the enemies will be faster, more bloodthirsty and it will be more difficult to kill them. It will be hard for an unprepared player, especially if the character has not yet reached the required level to withstand the danger in such conditions.
Gradual item upgrades, rune crafting, and gem upgrades allow us to develop a formula for success: dress the hero in shining gold armor. Only then will the character be able to compete with the endless stream of evil that falls on the player in every act, and fight the boss.
But it should be understood that in the next act, the set of armor will no longer be very relevant. After all, monsters are stronger, faster and more dangerous. Therefore, you should be smart about crafting runes in Diablo 2. Although they come across at every turn, the rarest ones should be held back for the final act - the battle with Baal and his minions. You should not encrust these artifacts with any armor or weapons that come across. The choice of such should be taken wisely so that you do not have to get rid of an object into which runes are already inserted (especially if they are already laid out in a word).
The best formula for success is to be patient, take your time, or trade items with other players online. Good game!
Runes are small stones that have magic power. They can be inserted into socket items. Runes differ from other items of this kind in that they have not only single magical parameters, but when inserted into an item in a certain sequence, they form the so-called Rune Word, which gives the item additional bonuses that are more powerful than those , which the runes possess one by one.
Runes can also be used to create Crafted Items.
Common runes
In order from most frequent to least frequent: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort, Amn, Shael, and Thul. Runes Ral, Ort and Tal you can get as a reward for the second quest in the fifth act. You shouldn't trade them, as you can easily find them yourself. If you need to free up space in your backpack or chest, discard these runes first.
Rare runes
In order from least frequent to moderately rare: Sol, Dol, Hel, Io, Lum, Ko, Fal, Lem, Pul, Um. Some of these runes are more valuable than others, depending on their effects, and how they are used in Horadric Cube runewords and formulas.
Extremely rare runes
In order from rare to extremely rare: Mal, Ist, Gul, Vex, Ohm, Lo, Sur, Ber, Jah, Cham, Zod. Exchange these runes only for very good items!
Rune words
If you place a certain combination of runes in the correct order in a certain socketed item that has exactly the same number of sockets as the runes in the formula, then the color of its name will change to gold and the item will receive a unique name, and additional bonuses will be given, determined by the formula used .
Rune Rarity
This list gives an approximate number of runes that fall per Zod. This makes it possible to understand the chances of dropping the coolest runes. As you can see, there are 144 238 El (1#) for one Zod (33#)!
El = 144 238 Eld = 96 159 Tir = 69 209 Nef = 46 139 ETH=43530 Ith = 29020 Tal = 32998 Ral = 21 999 ort = 21 133 Thul = 14088 Amn = 11822 |
Sol = 7881 Shael = 6028 Dol = 4019 Hel = 2899 Io = 1933 Lum = 1343 Ko = 895 fal=606 Lem = 404 Pull = 267 Um = 178 |
Mal = 115 Ist = 77 Gul = 48 Vex = 32 Ohm = 19 Lo = 13 Sur = 7.2 Ber = 4.8 Jah = 2.4 Cham = 1.6 Zod = 1 |
rune list
The list of runes is compiled by their rarity, from the smallest to the largest.
Name | Weapon | Armor/Helmet/Shield | Level | |
El | +50 To Attack Rating, +1 Light Radius | +15 Defense, +1 To Light Radius | 11 | |
Eld | +75% Damage To Undead, +50 Attack Rating Against Undead | 15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields) | 11 | |
Tir | +2 To Mana After Each Kill | +2 To Mana After Each Kill | 13 | |
Nef | Knockback | +30 Defense Vs. missile | 13 | |
ETH | -25% Target Defense | Regenerate Mana 15% | 15 | |
Ith | +9 To Maximum Damage | 15% Damage Taken Goes to Mana | 15 | |
Tal | +75 Poison Damage Over 5 Seconds | Poison Resist 30%/Poison Resist 35%(Shields) | 17 | |
Ral | Adds 5-30 Fire Damage | Fire Resist 30%/Fire Resist 35%(Shields) | 19 | |
Ort | Adds 1-50 Lightning Damage | Lightning Resist 30%/Lightning Resist 35%(Shields) | 21 | |
Thul | Adds 3-14 Cold Damage - 3 Second Duration | Cold Resist 30%/Cold Resist 35%(Shields) | 23 | |
Amn | 7% Life Stolen Per Hit | Attacker Takes Damage of 14 | 25 | |
Sol | +9 To Minimum Damage | Damage Reduced By 7 | 27 | |
Shael | 20% Increased Attack Speed | 20% Faster Hit Recovery/20% Faster Block Rate(Shields) | 29 | |
Dol | Hit Causes Monster To Flee 25% | Replenish Life +7 | 31 | |
Hel | Requirements -20% | Requirements -15% | - | |
io | +10 To Vitality | +10 To Vitality | 35 | |
Lum | +10 To Energy | +10 To Energy | 37 | |
Ko | +10 To Dexterity | +10 To Dexterity | 39 | |
fall | +10 To Strength | +10 To Strength | 41 | |
Lem | 75% Extra Gold From Monsters | 50% Extra Gold From Monsters | 43 | |
Pul | +75% Damage To Demons, +100 Attack Rating Against Demons | +30% Enhanced Defense | 45 | |
um | 25% Chance of Open Wounds | All Resistances +15(Armor/Helms) +22(Shields) | 47 | |
Mal | Prevent Monster Heal | Magic Damage Reduced By 7 | 49 |
FHR is exactly what hit recovery speed is.
It says that this is the recovery rate from the stun that occurs after taking damage in excess of 8.5% of maximum health.
I have never noticed such an effect in any of the Diablo-like games I have played. And to study the mechanics of the game too long.
In this case, in the description of the rune effect, it will be much more clear "Increased recovery rate after taking damage (or hit, if that's important)"
Og, studying mechanics for too long, and giving advice is much. I don’t get into your translations, a la “doom blade” is a “blade of death”. No, I'm not trying to run into now, just everyone is free to translate. My translation is not perfect, but people who get to this rune should already understand such aspects as FHR, FBR, and the article is more of a cheat sheet for recipes. But as a peace agreement, I'll fix it. Good evening
I don’t get into your translations, a la “doom blade” is a “blade of death”.
Blade of Destiny too majestic for a weapon available to any swordsman. In the Russian version, it was generally translated as a sword of luck or something like that. Because Doom death is the most normal option.
You are free to translate as you wish, but the essence must be clear. As you can see, I understood such an option as health regeneration. “Recovery hit” doesn’t convey the essence of the effect in any way. Just a literal translation. Type, as one likes to express great person suprabrain translation.
And even if this publication is intended for connoisseurs of the genre and the game, then a simple FHR / FBR would be quite normal. Whoever needs to understand, let the rest walk by, it is not written for them.
We already had some articles on MMORPGs and fighting games, replete with the terms of professionals in the corresponding game genre. Perhaps connoisseurs liked such articles, but they did not cause delight in me.
To the question: “Who are you, so that your opinion is taken into account by the authors?”
A passing user who is interested in an article about a game, who is not necessarily an expert on the game or genre. Interested in the introductory picture and text. I went to the page of the article and found there a completely incomprehensible abra-kadabra from game terms used in a "narrow" circle of specialists. Disappointed and moved on.
As for the translation, I have already expressed. I don't see the point in arguing. In principle, there can be nothing interesting here: I will only give advice in an article about the rune words themselves. It's just a plate of runes, there's basically nothing exciting here. I'm sorry I didn't make it right. And yes, about the "perfect abra-kadabra" is already an excess, IMHO. In addition to FHR and other goodies, everything else is very clear and third-party, IMHO.
Upgrade Recipes
One of the most useful features of a cube is the ability to upgrade simple things into more powerful ones. Gems, runes, potions and other items can be combined and upgraded in a cube.
Gems
Three stones of the same quality when brewed in a cube will give one stone of the same type, but a step higher in quality. This recipe works with all seven species precious stones including skulls. For example:
3 chipped topaz --> 1 flawed topaz
3 flawed topaz --> 1 topaz
3 topaz --> 1 flawless topaz
3 flawless topaz --> 1 perfect topaz.
Runes
Like gems, runes can also be upgraded to a higher quality.
3 El Runes --> 1 Eld Runes
3 Eld Runes --> 1 Tir Rune
3 Tir Runes --> 1 Nef Rune
3 Nef Runes --> 1 Eth Runes
3 Eth Runes --> 1 Ith Runes
3 Ith Runes --> 1 Tal Rune
3 Tal Runes --> 1 Ral Rune
3 Ral Runes --> 1 Ort Rune
3 Ort Runes --> 1 Thul Rune
In patch 1.10, the following rune upgrade recipes were added.
They don't work in v1.09 or earlier patches
3 Thul Runes + 1 Chipped Topaz --> 1 Amn Rune
3 Amn Runes + 1 Chipped Amethyst --> 1 Sol Rune
3 Sol Runes + 1 Chipped Sapphire --> 1 Shael Rune
3 Shael Runes + 1 Chipped Ruby --> 1 Dol Rune
Runes high level can also be improved, but only in v1.10 and later, only in single player (single-player), realm or ladder character.
3 Dol Runes + 1 Chipped Emerald --> 1 Hel Rune
3 Hel Runes + 1 Chipped Diamond --> 1 Io Rune
3 Io Runes + 1 Flawed Topaz --> 1 Lum Rune
3 Lum Runes + 1 Flawed Amethyst --> 1 Ko Rune
3 Ko Runes + 1 Flawed Sapphire --> 1 Fal Rune
3 Fal Runes + 1 Flawed Ruby --> 1 Lem Rune
3 Lem Runes + 1 Flawed Emerald --> 1 Pul Rune
2 Pul Runes + 1 Flawed Diamond --> 1 Um Rune
2 Um Runes + 1 Topaz --> Mal Rune
2 Mal Runes + 1 Amethyst --> Ist Rune
2 East Runes + 1 Sapphire --> Gul Rune
2 Gul Runes + 1 Ruby --> Vex Rune
2 Vex Runes + 1 Emerald --> Ohm Rune
2 Ohm Runes + 1 Diamond --> Lo Rune
2 Lo Runes + 1 Flawless Topaz --> Sur Rune
2 Sur Runes + 1 Flawless Amethyst --> Ber Rune
2 Ber Runes + 1 Flawless Sapphire --> Jah Rune
2 Jah Runes + 1 Flawless Ruby --> Cham Rune
2 Cham Runes + 1 Flawless Emerald --> Zod Rune
Potions
3 health potions + 3 mana potions + 1 chipped gem --> 1 partial rejuvenation potion
3 health potions + 3 mana potions + 1 normal quality gem --> 1 full rejuvenation potion
3 partial rejuvenation potions --> 1 full rejuvenation potion
Recipes for preparing things for compiling runewords
1 Hel Rune + Scroll of Town Portal + Any Socketed Item --> Removes items from sockets
This recipe removes jewels, gems, or runes from sockets. In this case, all elements inserted into the sockets, and the bonuses given by them, are destroyed
1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> Normal Quality Weapon of the same type
1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal Quality Armor of the same type
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type
This recipe adds 1 to 4 armor sockets. Their number is limited by the maximum number of sockets that a certain thing can have. 6 sockets are always taken as the basis - the maximum amount for armor depending on the item level (Itemlevel). For armor that can have a maximum of 2 sockets, the probability will be: 1/6 - the chance of getting 1 socket and 5/6 - the chance of getting 2 sockets.
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
This recipe adds 1-6 sockets to a weapon. If a weapon cannot have 6 sockets, then their number is limited to the maximum for a certain item after a reroll. For weapons that can have a maximum of 3 sockets, the probability of getting the number of sockets is as follows: 1/6 is the chance of getting 1 socket, 1/6 is the chance of getting 2 sockets, and 4/6 is the chance of getting 3 sockets.
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type
This recipe adds 1-3 sockets to a helmet. The number of sockets received is similar to armor and weapons.
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type
This recipe adds 1-4 sockets to the shield. Everything is similar. For a shield that can have a maximum of 3 sockets, there will be the following chances of getting the number of sockets: 1/6 - chance to get 1 socket, 1/6 - chance to get 2 sockets and 4/6 - chance to get 3 sockets.
Item Upgrades
These are recipes used to improve the quality of unique (unique) and rare (rares) items. These recipes will not work with crafted items or runewords. These recipes do not change modifiers on elements; they simply upgrade the basic item type from normal to exceptional or exceptional to elite, adding more damage or higher defense.
3 Perfect Skulls + 1 Rare Item + Stone of Jordan --> Add 1 Socket To a Rare Item
Only one socket will be added.
If the item already has a socket, then nothing will be added
The recipe does not work on items that cannot have sockets, such as throwable items, boots, gloves, belts, etc.
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon
Only in v1.10 and later.
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor
Only in v1.10 and later.
This recipe improves a weapon's type without changing its stats and is useful for increasing weapon damage.
Ethereal and socketed items can also be upgraded.
Increases the required level, required strength and agility as required for the Exceptional version of the item.
Works with all types of armor except helmets, boots, belts, etc.
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Version of Weapon
Only in v1.10 and later.
This recipe improves the weapon type without changing its stats and is useful to increase weapon damage.
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite Version of Armor
Only in v1.10 and later.
Only for single player and for Ladder characters.
Upgrades ethereal and socketed items without changing their nature.
Increases the required level, required strength and dexterity in accordance with the requirements for the elite (elite) version of the item.
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon
Only in v1.10 and later.
This recipe improves a weapon's type without changing its stats and is useful for increasing weapon damage.
Ethereal and socketed items can also be upgraded.
Increases the required level, required strength and agility as required for the Exceptional version of the item.
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor
Only in v1.10 and later.
This recipe improves an armor type without changing its stats and is useful for increasing armor protection.
Ethereal and socketed items can also be upgraded.
Increases the required level, required strength and agility as required for the Exceptional version of the item.
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon
Only in v1.10 and later.
This recipe improves a weapon's type without changing its stats and is useful for increasing weapon damage.
Ethereal and socketed items can also be upgraded.
Increases the required level, required strength and agility as required for the Exceptional version of the item.
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor
Only in v1.10 and later.
Only for single player and for Ladder characters.
This recipe improves the type of armor without changing its stats and is useful to increase armor protection.
Upgrades ethereal and socketed items without changing their nature.
Increases the required level, required strength and dexterity in accordance with the requirements for the elite (elite) version of the item.
Restoration and repair (Repairs and Recharges)
1 Ort Rune + Weapon --> Fully Repaired Weapon
Only in v1.10 and later.
1 Ral Rune + Armor --> Fully Repaired Armor
Only in v1.10 and later.
This recipe will fully restore the element without visiting the blacksmith. This recipe is useful for repairs outside of city walls, or for refurbishing weapons that cost an astronomical amount to repair.
Does not work with essential elements.
Does not replenish item charges.
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully Repaired and Recharged Weapon
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully repaired and reloaded weapon.
Only in v1.10 and later.
This recipe will fully restore the element without visiting the blacksmith. This recipe is useful for repairs outside of city walls, or for refurbishing weapons that cost an astronomical amount to repair.
Will not repair or reload ethereal weapons
Similarly for armor, only the gem is higher quality.
1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor
Foraging Recipes
Useful recipes for turning junk into useful things.
2 Quivers of Bolts -->
2 Quivers of Bolts --> 1 Quiver of Arrows (random quantity)
2 Quivers of Arrows --> 1 Quiver of Bolts (random quantity)
1 Spear + 1 Quiver of Arrows --> 1 Stack of Javelins (non-magical, random quantity)
1 Ax + 1 Dagger --> A stack of throwing axes (non-magical, random quantity)
1 Strangling Gas Potion + 1 Healing Potion --> 1 Antidote Potion
Reroll Recipes
These useful recipes allow you to make numerous attempts to turn your junk into a treasure with the attendant luck.
3 Magic Amulets --> 1 Magic Ring
ilvl = int(.75 * clvl).
3 Magic Rings --> 1 Random Magic Amulet
ilvl = int(.75 * clvl).
You can get a ring with 3/4 item level from your character level. For example, a level 80 character can get an item level 60 ring.
Cannot get +2 to all character skills with this recipe, since this modifier is for level 90 items. Here character 99 can get an amulet with ilvl 74.
But you can get +3 to one skill, since this modifier is for level 60 items.
6 Perfect Skulls + 1 Rare Item --> 1 Random Low Quality Rare Item of the same type
ilvl = int(.4 * clvl) + int(.4 * ilvl)
It should also be noted that the cube has a size of 12 cells and you cannot place 2x4 items such as longbows, crossbows, polearms, spears, etc. into it at the same time as 6 skulls.
1 Perfect Skull + 1 Rare Item + Stone of Jordan --> 1 High Quality New Rare Item of the same type
ilvl = int(.66 * clvl) + int(.66 * ilvl)
This recipe rerolls a rare item, resetting all modifiers. The level of the received item can be quite high if the character and the original item are of a high level.
Example: character 80 with item level 80 = 52.8 + 52.8 = 105.6. This allows you to get any modifier on the item.
3 Perfect Gems (of any type, including Skulls) + 1 Magic Item --> 1 New Random Magic Item of the Same Type
The item is rerolled with all stats reset. It's like being dropped by a monster.
All magical items can be used, including charms, jewels, etc.
Making Magic Items
The result is items that are great for low level characters to use as they are not very powerful.
4 Health Potions (of any type) + Ruby (any type) + Magical Sword --> A Magic Sword of the Leech
ilvl = 30. (Pretty low level)
The sword must be magical and this recipe will reset all of its stats, but will always add the "Leech" suffix (4-5% Life Stolen Per Hit Life Steal on Hit).
There is also a chance of getting a random prefix.
6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --> Magic Prismatic Amulet
6 Perfect Gems (one of each type) + 1 Amulet ( magic amulet) --> Magic Prismatic Amulet
lvl = 50.
The amulet will always have the prefix “Prismatic” (All Resistances +16-20).
There are also suffix receipts.
1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --> 1 Jade Ring
lvl = 30.
Creates a ring prefixed with Jade (21-30% Poison Resistance).
1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --> 1 Garnet Ring
lvl = 30.
Creates a ring prefixed with Garnet (21-30% fire resistance).
It can also have a random suffix.
1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --> 1 Coral Ring
lvl = 30.
Creates a ring prefixed with Coral (21-30% Lightning Resistance).
It can also have a random suffix.
1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --> 1 Cobalt Ring
lvl = 30.
Creates a ring prefixed with Cobalt (21-30% Cold Resistance).
It can also have a random suffix.
1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) --> Magic Shield of Spikes
lvl=30.
Adds "of Spikes" suffix (“Attacker Takes Damage of 4-6” Attacker takes 4-6 damage).
Can also get a random prefix
Can be used with any type of shield, including paladin and necromancer shields.
1 Diamond + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm Class Weapon
ivl = 50.
Creates a polearm class weapon with the Savage prefix (“66-80% Enhanced Damage” damage increased by 66-80%).
The polearm type can be any one of Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge or War Scythe.
Reroll Recipes for Low Quality Items
3 Chipped Gems + 1 Magic Weapon --> Socketed Magic Weapon
lvl = 25.
3 Standard Gems + 1 Socketed Weapon --> 1 Socketed Magic Weapon
lvl = 30
3 Flawless Gems + 1 Magic Weapon --> Socketed Magic Weapon
lvl = 30
These recipes change an item's stats by adding random modifiers and 1-2 sockets.
If a weapon cannot have sockets (e.g. throwing weapons), then new modifiers will appear, but no sockets
Stat Resets
1 of each essences --> Reset of stats
v1.13 added the ability to reset and redistribute stats after completing Akara's quest on each difficulty level.
You can also get the ability to reset stats by using essences brewed from the essence of act bosses, which drop out a little less often than keys.
Only works in v1.13 and later.
Secret Cow Level
Wirt's Leg + A Tome of Town Portal --> Red Portal to the Secret Cow Level
This recipe must be used in Rogue Camp (Act 1 city).
The character must first defeat Diablo (in D2) or Baal (in D2LoD) on this difficulty to open the portal.
Killing Cow King will no longer open the portal on this difficulty.
Lyrical introduction.
The purpose of writing this review is to give in a concise form basic information about the runes and the rules for compiling runwords. I did not post information about the characteristics of runes and runewords, because I consider it useless stuffing the volume of the article and in RuNet you will find hundreds of sites with posted sheets of runes and runewords and no longer have any useful information. I will only provide links to reliable sources with runes and runewords at the end of the article.
So let's go.
Runes are gray stones with symbols inscribed on them, which have certain magical properties. Moreover, when folding runes in a certain order into a rune word, the player receives not only the bonuses of the runes themselves, but also adds powerful characteristics to them. Runes do not belong to the class of gems (Gems), precious stones (jewel), rings (ring) and amulets (amulet). Rather, they refer to items (item), such as weapons (weapon), armor (armor), etc. The use of runewords provides players with a huge number of character development paths and awakens an exploratory interest in matters of equipment for their hero. Being a fairly rare item, runes quickly won the position of the game currency and are often sold even for real money.
I would like to quote from the statement Bashiok- official representative Blizzard, regarding the use of runes in Diablo 3 due to their high popularity in D2. I will translate only that part of the quote that concerns D2:
Source: http://forums.battle.net/thread.html?topicId=11693920688&postId=175555989164&sid=3000#47High-level runes in Diablo II became a currency for several reasons. The first (most important) is that they were needed to create some of the most powerful items in patch 1.10, the second is that they were duplicated (duplicated, because called duping (dupe) - a bug that allows you to clone items, approx. trans.), becoming common enough to become a currency, and the third reason is that the actual currency (gold) was extremely depreciated. Prior to high-level runes, SoJ was the currency, and again, dupe is the main reason high-level runes were able to become a single currency.
If runes were collected only through legal means, then they would not be common enough to become a single currency.
The dupe bug was fixed in patch 1.13 and the rune drop rate was also significantly increased.
How significant - you can see the studies WOLK
Now let's move on to the main part.
To begin with, I would like to give some postulates for runes, gleaned from reliable sources, a list of which will be given below:
- Rune drop rate is not affected by your chance of finding magic items (“+X% Better Chance of Getting Magic Item), colloquially called Magic Find or simply MF .
- The number of players increases the drop of monsters, and, accordingly, the chance of runes falling out. If you are playing single use the command /players X, which emulates the number of players.
- To get high-level runes, it is better to hunt high-level monsters that can be quickly and safely destroyed.
- Popular rune hunting spots are Secret Cow Level, Flayer Jungle, and Act 1 maps due to the high density of fairly weak monsters.
Norma (Normal): El - Ral.
Nightmare: El-Io/Ko, the Io rune drops quite rarely.
Hell (Hell): El - East/Lo, the Ist rune drops quite rarely.
The Countess has the best chance to drop a high level rune on the first kill on Nightmare and Hell difficulty when you complete the quest. She can cast a maximum of six runes, but most often she casts two or three. It is very unlikely that they will be higher than Tir or Eth, but two Hel drops are also very likely.
If you want to look deeper and get useful information on all the things that fall out, you can read Item Generation Tutorial for patch 1.1 on DiabloWiki or the original of the same article on diablo.incgamers.com. (Links are at the end of the article).
I will give only an example of the drop of runes of our Countess:
In the game file TreasureClassEx.txt all drop-down items are combined into a system Treasure Class (TC) based on monster level (Mlvl). (What is the level of the monster will explain below).
Countess on Hell difficulty "Countess (H)" ALWAYS drops one drop from the "Countess Item (H)" vehicle and another from the "Countess Rune (H)" vehicle.
TC "Countess Item (H)" can have 5 samples from TC "Act 2 (H) Good" with 3/67 chance per player as in /players1 mode.
TC "Act 2 (H) Good" can have one sample from TC "Runes 14" with a 14/130 chance.
TC "Countess Rune (H)" can have 3 samples from TC "Runes 12" with 15/20 chance per player as in /players1 mode.
TS "Runes 14" includes all runes up to and including LO.
TS "Runes 12" includes all runes up to and including IST.
So, the Countess on Hell difficulty has a 1-(1-(3/67) * (14/130)) ^5 = 2.39% chance to drop at least one rune from the El-Lo range, and (1-(5/20) ^ 3) = 98% to drop at least one rune from El-Ist range.
Let me remind you that this data is for patch 1.11. I don't think the overall drop chance of the Countess has changed in patch 1.13. Didn't find specific information. I assume that the drop of each rune from the ranges has changed in proportion to the chances of dropping runes.
With the Countess, like, figured it out.
There are two more quests that reward you with runes.
The Hellforge
When your character destroys Mephisto's Soul Stone in Act 4, he will receive four stones and one rune as a reward. Runes received depend on the level of difficulty and are selected randomly from the following range:
Norma (Normal): El - Amn.
Nightmare: Sol - Um.
Hell (Hell): Hel-Gul.
Unlike the Countess, the chances of dropping runes of both the lower and upper limits of the range are the same.
For example, the probability of dropping a Hel rune or a Gul rune is exactly the same on Hell difficulty and equals 1/11 for each.
Cross your fingers.
And the last quest Rescue on Mount Arreats
This is an easy second quest in Act 5 and you get three runes as a reward: Tal, Ral and Ort.
Finding runes in chests (Chests)
Chests (also include barrels, crates, hidden stashes, etc.) also serve as a source of items, including runes.
The principle here is: "More players - more runes."
A large number of players increases the number of items from chests, reducing the chance that the game will select the "NoDrop" option.
Number of players in the game (not in the party) - Chance that nothing will fall out of an open chest:
1 or 2 - 43.4%
3 or 4 - 29.5%
5 or 6 - 26.0%
7 or 8 - 25.2%
Naturally, this is a far from winning strategy and hardly anyone will use it. Shown just for curiosity.
Increase the quality of runes depending on the level of the location.
The quality of the runes directly depends on the level of the location if you are trying to find runes in chests and caches.
Act 1 Normal: No runes in chests (Chests)
Act 2 Normal: El/Eld/Tir/Nef
Act 3 Normal: Eth/Ith/Tal/Ral
Act 4 Normal: Ort/Thul/Amn/Sol
Act 5 Normal: Shael/Dol
Act 1 Nightmare: Hel/Io
Act 2 Nightmare: Lum/Ko
Act 3 Nightmare: Fal/Lem
Act 4 Nightmare: Pul/Um
Act 5 Nightmare: Mal/Ist
Act 1 Hell: Gul/Vex
Act 2 Hell: Ohm/Lo
Act 3 Hell: Sur/Ber
Act 4 Hell: Jah/Cham
Act 5 Hell: Zod
Also, the quality of the rune depends on the level of the monster you kill when clearing the territory. The level of ordinary monsters is equal to the level of the location in which they live. The level of champion monsters (blue inscription text) is equal to location level +2, and the level of unique monsters and their minions (gold inscription text) is equal to location level +3.
You can see the location levels here.
http://diablo2.diablowiki.net/Area_level
For backfill, I will give the levels of the bosses, some of which have individual levels.
Name Level Level(N) Level(H)
Andariel 12 49 75
Duriel 22 55 88
Radament 16 49 83
Mephisto 26 59 87
Diablo 40 62 94
Summoner 18 55 80
Izual 29 60 86
Bloodraven 10 43 88
Griswold 5 39 84
NIhlathak 65 70 92
Baal 60 75 99
I will emphasize again.
Runes do not belong to the class of gems (Gems), precious stones (jewel), rings (ring) and amulets (amulet). Rather, they refer to items (item), such as weapons (weapon), armor (armor), etc.
And all of the above applies to both runes and items.
Basic rules for compiling runic words.
In the process of assembling rune words, various kinds of errors inevitably occur, nullifying all the player's efforts and leading to the loss of expensive runes. Knowledge and observance of some rules, as well as, first of all, attentiveness, will save the player's nerves.
These rules are simple and unpretentious. Invented, of course, not by me, but taken from trustworthy sources, such as Arreat Summit And DiabloWiki..
So
1. The original item (blank) must have the required number of sockets. Those. if the rune word consists of three runes, then you need to take a blank with only three sockets, and not with 4.
2. The type of blank must correspond to the type of object indicated in the word formula. If a sword is specified in the formula, then the word will not work when using an ax or a spear.
Let's try to understand this issue in more detail.
Staves ( Staves) - staves that do not belong to class weapons, such as necromancer's wands (Wands).
3. Runewords will only work on socketed nonmagical items. The name of the item must be gray color. These things can be normal (normal), exceptional (exceptional) or elite (Elite) versions of things. Can use Low Quality, Superior, and Ethereal items.
DO NOT use magic, rare, set, crafted, or unique items.
4. Runes must only be inserted in the order shown.
List of all runes with their characteristics.
http://diablo2.diablowiki.net/Rune_list
I'm rounding up on this. Of course, I did not cover the whole issue, but I tried to state the essence. I will be glad to any comments and suggestions to supplement the review. Applications are also welcome to explore any other aspect of this great game.
Used materials.