Walkthrough of the game Legends of Vampires. True story from Kisilov
Legend of the Vampire | |||
---|---|---|---|
Cover of the first volume of "The Legend of the Vampire" in the Gentosha edition | |||
夜刀の神つかい
(Yato-no-kami Tsukai) | |||
Genre | horror | ||
Manga | |||
Author | Saki Okuse | ||
Illustrator | Aki Shimizu | ||
Publisher | Gentosha | ||
| |||
Published in | Comic Birz | ||
Audience | seinen | ||
Publication | March 24, 2002 - September 22, 2007 | ||
Tomov | 12 |
Excerpt characterizing The Legend of the Vampire (manga)
Now only Pierre understood the full power of human vitality and the saving power of moving attention invested in a person, similar to that saving valve in steam engines that releases excess steam as soon as its density exceeds a known norm.He did not see or hear how the backward prisoners were shot, although more than a hundred of them had already died in this way. He did not think about Karataev, who was weakening every day and, obviously, was soon to suffer the same fate. Pierre thought even less about himself. The more difficult his situation became, the more terrible the future was, the more, regardless of the situation in which he was, joyful and soothing thoughts, memories and ideas came to him.
On the 22nd, at noon, Pierre was walking uphill along a dirty, slippery road, looking at his feet and at the unevenness of the path. From time to time he glanced at the familiar crowd surrounding him, and again at his feet. Both were equally his own and familiar to him. The lilac, bow-legged Gray ran merrily along the side of the road, occasionally, as proof of his agility and contentment, tucking his hind paw and jumping on three and then again on all four, rushing and barking at the crows that were sitting on the carrion. Gray was more fun and smoother than in Moscow. On all sides lay the meat of various animals - from human to horse, in varying degrees of decomposition; and the wolves were kept away by the walking people, so Gray could eat as much as he wanted.
It had been raining since the morning, and it seemed that it would pass and clear the sky, but after a short stop the rain began to fall even more heavily. The rain-saturated road no longer absorbed water, and streams flowed along the ruts.
Pierre walked, looking around, counting steps in threes, and counting on his fingers. Turning to the rain, he internally said: come on, come on, give it more, give it more.
It seemed to him that he was not thinking about anything; but far and deep somewhere his soul thought something important and comforting. This was something of a subtle spiritual extract from his conversation with Karataev yesterday.
Yesterday, at a night halt, chilled by the extinguished fire, Pierre stood up and moved to the nearest, better-burning fire. By the fire, to which he approached, Plato was sitting, covering his head with an overcoat like a chasuble, and telling the soldiers in his argumentative, pleasant, but weak, painful voice a story familiar to Pierre. It was already past midnight. This was the time at which Karataev usually recovered from a feverish attack and was especially animated. Approaching the fire and hearing Plato’s weak, painful voice and seeing his pitiful face brightly illuminated by the fire, something unpleasantly pricked Pierre’s heart. He was frightened by his pity for this man and wanted to leave, but there was no other fire, and Pierre, trying not to look at Plato, sat down near the fire.
Vampire-like Lilu spirits are mentioned in early Babylonian demonology, and blood-sucking aksharas in Sumerian demonology. These demonesses wandered in the dark, hunting and killing newborn babies and pregnant women. Dakhanavar is a vampire in ancient Armenian mythology who lives in the Ultish Alto-tem mountains. He became famous for never killing the inhabitants who lived on his lands.
In India, stories of vetalas, vampire-like creatures that inhabit corpses, were common in Sanskrit novels. Even Goddess Kali has fangs, wears garlands of corpses or skulls, and has four arms. Her temples are located near cremation grounds. She and Goddess Durga fought the demon Raktabija, who could reproduce with every drop of blood shed. Kali drank all his blood so that not a drop was spilled, thus winning the battle and killing Raktabija.
Kali. (wikipedia.org)
The myth as we know it appeared in Eastern Europe from Slavic folklore, where vampires were creatures that killed people by drinking their blood or by strangulation. A vampire could be destroyed by cutting off his head, driving an aspen stake through his heart, and burning the corpse.
In Slavic beliefs, the causes of vampirism could be the birth of a fetus in a watery shell (“shirt”), with teeth or a tail, conception on certain days, “wrong” death, excommunication and incorrect funeral rituals. To prevent a dead person from becoming a vampire, a crucifix should be placed in the coffin, an object should be placed under the chin to prevent the body from eating the funeral shroud, clothes should be nailed to the walls of the coffin for the same reason, sawdust should be placed in the coffin (the vampire wakes up in the evening and must count each a grain of this sawdust, which takes the whole evening, so that he will die when dawn comes), or pierce the body with thorns or stakes. With the stakes, the idea was to drive the stake through the vampire into the ground, thus pinning the body to the ground.
A vampire in a grave could be identified by holes in the ground, an undecomposed corpse with a red face, or if one of the feet was in the corner of the coffin. Living vampires were determined by handing out garlic in churches and observing those who did not eat it. Graves were often opened three years after the death of a child, five years after the death of a young man, and seven years after the death of an adult, to test the deceased for vampirism.
In the 18th century, Eastern Europe was gripped by hysteria over vampires. Even government officials were drawn into the hunt. It all began with an outbreak of complaints of vampire attacks in East Prussia in 1721 and in the Habsburg Monarchy from 1725 to 1734. Two famous cases involved Peter Plogojowitz and Arnold Paole of Serbia. According to history, Blagojevich died at 62, but returned a couple of times after his death, asking his son for food. The son refused and was found dead the next day. Blagojevich soon returned and attacked some neighbors, who bled to death.
A vampire. (wikipedia.org)
In another case, Arnold Paole, a former soldier turned farmer who was allegedly attacked by a vampire several years ago, died while making hay. After his death, people began to die and everyone believed that Paole was hunting his neighbors.
These two incidents have been well documented. Government officials studied the cases and the bodies, described them in reports, and after the Paole case, books were published that spread throughout Europe. The controversy raged for a generation. The problem worsened due to a village epidemic of so-called vampire attacks, and local residents began digging up graves.
Many scientists claimed that vampires did not exist, and cited rabies and premature burial. Nevertheless, Antoine Augustin Calmet, a respected French theologian and scientist, collected all the information and, in 1746, reflected it in a treatise in which, if he did not confirm the existence of vampires, then at least admitted it. He collected reports of vampire incidents, and numerous readers, including both the critical Voltaire and his fellow demonologists, took the treatise as a statement that vampires existed.
Vampire attack. (wikipedia.org)
Eventually, the Austrian Empress Maria Theresa sent her personal doctor, Gerhard van Schweten, to investigate the matter. He concluded that vampires did not exist, and the Empress passed a law prohibiting the opening of graves and the desecration of bodies. This was the end of the vampire epidemic. Although by this time many people knew about vampires and soon the authors of works of fiction adopted and adapted the idea of vampires, making it known to most people.
In the 18th-19th centuries, rumors about vampires reached not only the king of England, but also spread throughout New England, in particular to Rhode Island and Eastern Connecticut. There are many documented cases in these areas of families digging up those they once loved and removing the hearts from the corpses, believing that the deceased was a vampire responsible for illness and death in the family.
It was believed that nightly visits of those who died from fatal tuberculosis to their family members became the cause of the disease. The most famous (and last recorded) case was that of 19-year-old Mercy Brown, who died in Exeter, America in 1892. Her father, assisted by the family doctor, removed the body from the coffin two months after her death. Her heart was cut out and burned. An account of this incident was found among Bram Stoker's papers, and the story bears close resemblance to the events in his classic novel Dracula.
Comic. (wikipedia.org)
The belief in vampires still exists. Although some cultures have retained their original beliefs in the undead, most modern believers are influenced by the artistic portrayal of the vampire as it appears in films and literature.
In the 1970s there were rumors (spread by the local press) of a hunting vampire in Highgate Cemetery in London. Adult vampire hunters in large quantities crowded into the cemetery.
In modern folklore of Puerto Rico and Mexico, the chupacabra is considered to be a creature that feeds on the flesh or drinks the blood of domestic animals. This gives reason to consider her to be another type of vampire. "Chupacabra hysteria" has often been associated with deep economic and political crises, particularly in the mid-1990s.
In late 2002 and early 2003, hysteria over so-called vampire attacks spread across the African country of Malawi. The mob stoned one to death and attacked at least four others, including Governor Eric Chivaya, based on the belief that the government was in cahoots with the vampires.
Some modern scientists claim that stories about vampires may have been influenced by a rare disease called porphyria. This disease spoils the blood by interfering with the reproduction of heme. Porphyria was thought to have been most common in the small villages of Transylvania (about 1000 years ago), where inbreeding may have occurred. They say that if it weren’t for this “vampire disease”, there would be no myths about Dracula or other blood-drinking, light-fearing and fanged characters.
Based on almost all the symptoms, a patient suffering from an advanced form of porphyria is a typical vampire, and they were able to find its cause and describe the course of the disease only in the second half of the 20th century, which was preceded by a merciless centuries-old fight against ghouls: from 1520 to 1630 (110 years) In France alone, more than 30 thousand people recognized as werewolves were executed.
AdministratorWalkthrough of the game Legends of Vampires. True story from Kisilov
Chapter 1: Kisilova
- Examine the letter; open it and read (A).
- Take the KEY (B).
- Use the KEY to open the chest lock (C).
- Examine the open chest to trigger a HOS.
- Find items from the list.
- Move the cloth aside and open the wooden box to reveal hidden items.
- Use the scissors to cut a piece of rope (1).
- Drag the mouse over the apple to get a gnawed apple (2).
- Use the nail puller to remove the nail and remove the sign to obtain the knife (3).
- Use the stamp on the seal to get sealed letters (4).
- You will receive CREDENTIALS FROM VIENNA
- Exit the carriage through the door on the left.
- Talk to the ferryman (D).
- Take the HOOK (E).
- Examine the back of the carriage, remove the cover and take the WALLET WITH MONEY (F).
- Go forward to the crossing.
- Examine the water and use the HOOK to take the MISSING GEAR (G).
- Open the bag; take the SPYGLASS (H).
- Take the SAW (I).
- Go back and go to the ferryman's house on the left.
- Take the OIL CAN (J).
- Read the newspaper (K), then give the WALLET WITH MONEY to the ferryman.
- Examine the fireplace for a HOP (L).
- Find items from the list.
- Catch the fly with a net and lure the spider.
- Open the lid of the coffee can to get the coffee beans.
- Open the lock with the key.
- You will receive the HANDLE.
- Go back.
- remove the cover and examine the mechanism. Use the handle to slide the panel to the left; insert the MISSING GEAR into place (M).
- Use the OIL CAN to lubricate the mechanism; place the CRANK on the front (N).
- Turn the crank and raise the lever (O).
- Walk forward onto the ferry.
- Look at the horizon with the SPYGLASS to trigger a mini-game (P).
- Repeat the sequences.
- To complete the mini-game, select the arrows in the following order: A-D-B, B-C-E-D, D-E-C-A-B (Q).
- Examine the block; cut the rope with the SAW to receive the ROPE CUT (R).
- Walk forward along the road twice.
- Give Philip the CREDENTIALS FROM VIENNA (S).
- Go back.
- Examine the rubble to trigger a HOP (T).
- Find items from the list.
- Attach the head to the body to create a doll.
- Using a pocket knife, cut a piece of melon.
- Use the chalk to complete the game of tic-tac-toe.
- You will receive the DOOR BELL.
- Examine the area to the left of the door, hang the DOOR BELL on the hook. Attach a LENGTH OF ROPE to the bell and ring it. (U).
- Enter the medicine woman's house.
- Talk to the healer (V).
- Go up to the attic (W).
- Pick up the books from the floor (X) and examine the bookcase to trigger a puzzle (Y)
- Put the books in order.
- The solution is shown in the screenshot (Z).
- Take page (A).
- Open the chest; take the AX (B).
- Go back twice; go forward and enter Philip's house on the right.
- Examine Olga and remove the bandage from her neck; touch the bandage to return it to its place (C).
- Go back twice, then enter the medicine woman's house.
Chapter 2: Olga
- Examine the table; read the recipe book (D).
- Examine the cabinet; take the LADLE (E).
- Open the left cabinet door; take the ELIXIR BOTTLE (F).
- Examine the corner to trigger a HOP (G).
- Find items from the list.
- Move aside the wooden panel to reveal a rope.
- Click on the board to get a gold coin.
- You will receive the GARDEN SHEARS.
- Go up to the attic.
- Examine the herbs; use the GARDEN SHEARS to cut the VERBENA (H) and CHAMOMILE (I).
- Go back three times.
- Knock over the fence and examine the plant; use the GARDEN SHEARS to receive the MEADOWL (J).
- Go forward.
- Use the AX (K) to chop down the fallen tree.
- Go to the house on the right.
- Examine the table and place the VERBENA, CHAMOMILE and MEADOWLING on the dish and the LADLE in the lower right corner to trigger a puzzle (L).
- To prepare the elixir, follow the instructions in the book.
- Pour lamp oil (1) into burner (A).
- Use the candle (2) to light the burner (A).
- Place the ladle (3) on the burner.
- Use the water jug (4) to pour water into the pot.
- Place the herb (5) in the mortar (B) and use the pestle (C) to grind it.
- Place the ground herb in a ladle.
- Repeat the process with the remaining herbs (5).
- Take a spoon (D) and stir the liquid in the ladle.
- Take the ELIXIR BOTTLE and scoop up the VERBENA ELIXIR from the ladle.
- Go back; go forward, then right, into Philip's house.
- Give the VERBENA ELIXIR to the healer (M).
- Take the MEDALLION (N).
- Go back.
- Examine the wheelbarrow to trigger a HOP (O).
- Find items from the list.
- Use a corkscrew to remove the cork from the bottle.
- Use tongs to crack the nut.
- You will receive a STEEL PIPE.
- Walk forward twice into the Town Hall lobby.
- Examine the table and open the drawer. Take the WRENCH (P) and CLAY (Q).
- Go back twice.
- Examine the faucet and use the WRENCH to receive the VALVE WITH NUT (R).
- Examine the bucket and fill the hole with CLAY; you will receive a BUCKET (@).
- Go forward.
- Examine the notice board (1) and read the note.
- Examine the grille and use the WRENCH to remove the 4 bolts (S). Remove the grille.
- Place the VALVE WITH NUT on the pipe in the upper right corner and the STEEL PIPE on the empty slot to trigger a puzzle.
- Rotate the pipes to create a continuous pipeline.
- The solution is shown in the screenshot (T).
- When the pipeline is ready, open the valve (U).
- Fill the THIGH with water from the fountain (V). You will receive a BUCKET OF WATER.
- Walk forward to the Town Hall lobby.
- Use the BUCKET OF WATER to douse Stefan (W).
- Go up the stairs.
- Touch any object in the room to start a conversation.
- Give the MEDALLION to the interlocutors. After finishing the plot, take the CABINET KEY (X).
- Go back.
- Examine the cabinet and open it with the CABINET KEY to trigger a puzzle (Y).
- Match pairs of identical keys (Z).
- The keys are located randomly.
- You will receive the CEMETERY GATE KEY.
- Go back.
- Talk to Stefan (A).
- Select it again to start the puzzle.
- Untangle the ropes so they don't intersect.
- The solution to each of the three rounds is shown in the screenshot (1-3).
- Take the KNIFE (B).
- Go back.
- Go to the cemetery gate, use the KNIFE to release the locks, then use the CEMETERY GATE KEY in the lock to trigger the puzzle (C).
- Select keyholes in the correct order.
- The correct order is shown in the screenshot (D).
- Walk forward along the left path twice to reach the Rose Garden.
- Take the SHOVEL (F).
- Take the note (G).
- Examine the stone and remove the hay; take the BRUSH (H).
- Go up to the porch and knock on the door; talk to Rose (I) and show her the MEDALLION.
- Examine the barn door for a HOP (J).
- Find items from the list.
- Insert the painting into the frame to create a framed painting.
- Dip your brush into blue paint and paint the duck blue.
- Place the pickaxe on the handle.
- You will receive a CROWBAR.
- Go back twice.
- Examine the paper, put it aside; take the PIANO KEY (J).
- Examine the gravestones to trigger a HOP (K).
- Find 20 notes.
- You will receive a MUSIC SHEET.
- Go to the church.
Chapter 3: Church
- Read the note (L).
- Take the BROOM (M).
- Examine the gate and use the CROWBAR to break the two hinges (N).
- Take the WING FROM THE ANGEL STATUE (O).
- Go forward to the main hall of the church.
- Examine the display case and break it with the CROWBAR; take the SCEPTER FROM THE ANGEL STATUE (P).
- Go to the organ; take the MATCHES (Q).
- Place the MUSIC SHEET on the music stand (R) and the PIANO KEY on the keyboard (S) to trigger a puzzle.
- Play the melody from the notes.
- To solve the puzzle, press the keys (T) with the same letters and in the same order as in the sheet music (U).
- Take the HEAD FROM ST ATUI ANGEL (V).
- Go back.
- Use the MATCHES to light the candles and trigger the puzzle (W).
- Light all the candles.
- Normal mode: To solve the puzzle, select the candles in the order indicated by the yellow numbers (X).
- In Expert mode: select candles in the order indicated by the green numbers.
- You will receive the STONE SPIDER.
- Go back and go left along the path.
- Examine the snake and shoo it away with the BROOM. Use a SHOVEL to dig up the loose soil. You will receive the HAND FROM ST ATUI ANGEL (Y).
- Examine the base of the statue and place the STONE SPIDER on the yellow stone for a puzzle (Z).
- Place the spiders so that their color matches the color of the cell.
- To solve the puzzle, select cells in the following order: E, D, C, B, I, H, G, A, B, I, H, F, E, I, H, G, L
- You will receive a SPATULA.
- Go back.
- Examine the gravestone and use the SPATULA to scrape off the moss for a puzzle (B).
- Arrange the syllables to form words.
- Take the BOOK FROM THE ANGEL STATUE.
- Enter the church and go forward twice.
- Place the ANGEL STATUE WING on the left statue (D).
- Place the ANGEL STATUE SCEPTER and ANGEL STATUE HAND on the central statue (E).
- Place the ANGEL STATUE HEAD and ANGEL STATUE BOOK on the right statue (F).
- When you're done, the puzzle will start.
- Rotate the rings so that the lines are facing up.
- To solve the puzzle, proceed as follows: rotate the outer ring to the position shown in the screenshot (1).
- Turn the second largest ring so that the line on the outer one is directed upward (2).
- Rotate the penultimate ring so that the lines on the three largest rings are almost straight up (3).
- Rotate the smaller ring so that the lines match (4).
- Go to the crypt.
Chapter 4: Crypt
- Examine the coffin; take the SCISSORS (G).
- Use the CROWBAR to open the coffin lid; examine the bite marks on the neck (H).
- Examine the rubble to trigger a HOP (I).
- Find all the items from the list.
- Place one earring next to the other to make a pair of earrings.
- Use a brush to clean your boots.
- Place the bow next to the violin and pick up the violin with the bow.
- Move the rock to reveal a beetle.
- You will receive the SKULL.
- Examine the rack of skulls; remove the cobwebs with the BRUSH (J).
- Place the SKULL on the center shelf to trigger a puzzle.
- Arrange the skulls so that no two rows or columns are identical.
- The solution is shown in the screenshot (K).
- Tap the crumpled paper twice and pick up the number "25" in the corner to get a HINT PAPER.
- Go back four times.
- Talk to Stefan (L).
- Go back, then go right to Philip's house.
- Talk to the man.
- Pick up the papers from the floor (M).
- Examine the table for a HOP (N).
- Find items from the list.
- Place the pen in the inkwell. Take the pen from the inkwell and draw a circle on a blank page.
- Use a glue brush to glue both halves of the hammer together to create a complete hammer.
- Open the drawer to find a figurine and string.
- Open the drawer to find a master key.
- You will receive the LOCKPICK.
- Examine the mattress and use the SCISSORS to cut the stitches; take the HANDLE (O).
- Examine the cabinet and replace the HANDLE; select the handle to open the cabinet. Place the CLUES PAPER on the board to trigger a puzzle (P).
- Change the numbers using the arrows so that their sum matches the number in the center.
- The solution is shown in the screenshot.(O).
- Go through the opened passage to trigger a puzzle.
- Adjust the mirrors so that the light beam falls on the crystal.
- To solve the puzzle, select the mirrors in the following order: A x 2 and B x 2.
- Examine the table and take the note (R).
- Use the LOCKPICK on the desk drawer to trigger a puzzle (S).
- Touch the 4 letters in the correct order to open the lock.
- Solution: O-L-G-A (T).
- Take the book; take PHILIP'S RING (U).
- Turn the pages in the book to read the entries.
- Go back twice, then go forward.
- Pick up the letter scraps to trigger a puzzle (V).
- Collect the scraps.
- Touch the scraps to turn them.
- The solution is shown in the screenshot (W).
- Take the collected letter.
- Walk forward into the town hall, then go up the stairs.
- Place the lamp on the table and light it with the MATCHES (X).
- Examine the mayor and read the note (Y), take the MAYOR'S RING (Z) and DIRTY INKBOTTLE (A).
- Examine the door for a HOP (B).
- Find items from the list.
- Move the helmet aside to reveal a ladybug.
- Open the cabinet to find a partridge.
- Open the top drawer to get an awl.
- Open the middle drawer and remove the rag to reveal an apple. You can do this before you find the awl, or after.
- You will receive AWIL.
- Go back.
- Examine the clock and open the panel. Use the awl on the dial; take the SEVEN DIGIT NUMBER (C).
- Go up the stairs.
- Move the painting aside to reveal the safe (D).
- Place PHILIP'S RING and MAYOR'S RING in the slots in the upper right corner (E).
- Place the SEVEN DIGIT NUMBER on the safe to trigger the puzzle.
- Enter the correct code to open the safe.
- Designations in the solution: number - the number on the button, PR - the arrow at the bottom indicates counterclockwise rotation, PO - clockwise.
- To solve the puzzle, select the following buttons: 4PR, ZPR, 4PO, 2PR, 7PR, 4PR, ZPO (F).
- Touch the handle to open the safe; take the FLASK (G), read the scroll (H) and book (I).
- Exit the Town Hall.
- Pick up the note (J).
- Wash the DIRTY INKPOT in the fountain to receive a CLEAN INKPOT (@).
- Go forward through the open gate (K).
Chapter 5
- Examine the gate (L).
- Examine the bags of salt and use the AWL to open one of them (M).
- Use the CLEAN INKBOTTLE with salt to receive a BOTTLE OF SALT (N).
- Go to the tavern (O).
- Talk to Stefan (R).
- Take the CARDS (Q), VINEGAR (R) and RACE (S).
- Give the CARDS to Stefan to trigger a puzzle.
- Follow the cards and guess where the ace will end up.
- Select cards to get started.
- The Ace ends up in a random location (T).
- The combination will appear in your diary.
- Go back.
- Examine the shop door for a puzzle (U).
- Move the note aside to reveal a number (V).
- Enter the combination you got for winning the card game and the number scrawled on the door. Enter numbers: 1-6-3-7 (W).
- Enter the shop to trigger a HOS.
- Find items from the list.
- Place fruit in a bowl to make a fruit bowl.
- Use a knife to cut the meat.
- Open the can of beans with a can opener and take out the beans.
- You will receive the KEY.
- Examine the gate and insert the KEY into the lock (X).
- Talk to the healer; take the recipe (Y).
- Enter the tavern.
- Examine the containers (Z), the recipe will automatically be placed on the shelf. Place the CRASH, VINEGAR and BOTTLE OF SALT on the shelf on the left below the containers.
- Pour the RACHA VINEGAR and the contents of the SALT BOTTLE into the right container to trigger a puzzle (A).
- Pour 4 measures of liquid into the central container.
- To solve the puzzle, select containers in the following order: C-B, B-A, A-C, B-A, C-B and B-A (@).
- Take the CAUSTER LIQUID (1).
- Go back.
- Examine the gate and use the CAUSTER LIQUID to destroy the lock (B).
- Go forward.
- Take the note (C).
- Take the left path twice.
- Take the LADDER (D), ROPE (E) and HAMMER (F).
- Try to take the right path (G).
- Enter the barn (H).
- Take the RATCHET (I), NAILS (J) and SICKLE (K).
- Go back twice.
- Talk to Stefan.
- Cut the bushes with the SICKLE; take the SHORT SWORD (L).
- Examine the ladder rungs and repair them with the NAILS and HAMMER (M)."
- Examine the storehouse to trigger a HOP (N).
- Find items from the list.
- Place bread near the birdhouse to lure the bird out
- Place the pieces on the chessboard.
- Open the lock with the key to get pepper.
- You will receive a GUN CLAMPROD.
- Go back.
- Place the LADDER on the tree (O).
- Examine the nest and scare away the bird with the RATCHET; take the LEAD BULLETS (P).
- Examine the crumpled note, unfold it and read it (Q).
- Take the left path twice and enter the barn.
- Examine the workbench; place the GUN ROD on it; collect the gun parts (R).
- Use the POUNDER FLASK and LEAD BULLETS to load the gun; take the LOADED MUSKET.
- Go back twice.
- Give the LOADED MUSKET to Stefan for a mini-game (S). -Shoot at the targets that appear (T).
- You will receive a LANTERN.
- Go forward.
- Use the LANTERN to take the right path (U).
- Tie the ROPE to the hook to receive the ROPE WITH HOOK (V):
- Take the STICK (W).
- Examine the well, lift the bucket using the ROPE WITH HOOK. Take the SKULL (X).
- Examine the vines and cut them twice with the SHORT SWORD to open the passage (Y).
- Examine the engraving (@).
- Examine the bats and disperse them with the STICK (Z).
- Take the BRICK (A).
- Examine the door; place the BRICK on the empty space and the SKULL in the center to trigger a puzzle (B).
- Arrange the bricks so that the same symbols touch.
- To rotate a brick, click on it twice.
- The solution is shown in screenshot (C).
- Go through the opened passage.
- Examine the skeleton (D).
- The IPS will start
- Find items from the list.
- Attach the handle to the musical instrument and take away the instrument.
- Open the lock on the diary with the key.
- Remove the brick to reveal a pocket watch.
- You will receive a MOSAIC PIECE FROM THE MAIN HALL.
- Walk forward to trigger the maze puzzle.
- Find your way through the maze.
- Hint: If you go right, the letters on the floor should spell the word LABYRINTH (E).
- To get through the catacombs, take the following path: right, forward, right, forward, left, forward, right, right (there is no letter on the floor here), then forward.
Chapter 6: Castle
- Cut the rope (F) with the SHORT SWORD to lower the cage.
- Examine the cage; take the CHISEL (G).
- Go up the stairs (H).
- Select the far right corner of the camera (I).
- The IPS will start.
- Find items from the list.
- Use the lit candle on the candelabrum.
- Place the gun in the holster.
- You will receive the GEAR.
- Use the CHISEL on the bricks to trigger a puzzle (J).
- Repeat the sequence that the bricks show.
- To solve the puzzle, select the bricks in the order shown in the screenshot: highlighted in yellow, green and red (K).
- Place the GEAR on the left axis to trigger the puzzle.
- Turn the gears so that the touching symbols match.
- The solution is shown in the screenshot (L).
- Go forward through the opened passage.
- Take the IRON HOOK (M).
- Examine the wine rack for a puzzle (N).
- Move the bottles so that there are only 3 of them left (normal mode) or one (expert mode).
- To solve the puzzle in normal mode, follow these steps: 15-17, 18-16,20-18,29-17,22-24,17-29,5-17,17-15,25-33,14-16 ,33-31, 9-1,1-3,11-25,3-11,12-10, 31-23,26-24,29-17,17-5,23-9.
- Expert mode: 15-17,18-16,20-18,29-17,22-24,17-29,5-17,17-15,25-33,14-16,33-31, 9-1 , 1-3.11-25.3-11.12-10.31-23.26-24.29-17.17-5.23-9.8-10.10-2.
- You will receive the second MOSAIC PIECE FROM THE MAIN HALL.
- Go up the stairs.
- Read the newspaper (P).
- Examine the tabletop for a HOP (Q).
- Find items from the list.
- Use a knife to cut a slice from the apple.
- Place coffee beans in a coffee grinder to obtain ground coffee.
- You will receive the CRANE HANDLE.
- Go back.
- Examine the bottom barrel and place the TAP HANDLE on the faucet, open the faucet and take the HANDLE (R).
- Go up the stairs.
- Attach the handle to the drawer; take the TONGS (S).
- Examine the furnace and use the IRON HOOK to open the burner. Use the TONGS to take the third MOSAIC PIECE FROM THE MAIN HALL (T).
- Go forward through the double doors.
- Take the page (U).
- Knock over the vase; take the fourth MOSAIC PIECE FROM THE MAIN HALL (V).
- Go right through the door.
- Take the CUP (W).
- Examine the trash can; remove the papers and note the medallion piece (X).
- Raise the floorboard; take the fifth MOSAIC PIECE FROM THE MAIN HALL (Y).
- Examine the table, read the book and turn the pages (Z).
- Examine the balcony for a HOP (A).
- Find items from the list.
- Place two drumsticks on the drum to make a drum.
- Use the hammer to remove the boat from the bottle.
- You will receive a DULL HUNTING KNIFE.
- Go left, then go back twice.
- Sharpen the DULL HUNTING KNIFE on the whetstone to receive the SHARP HUNTING KNIFE (B).
- Examine the grate; collect the wine in the CUP to receive the CUP WITH WINE (C).
- Walk forward twice.
- Examine the railing; use the SHARP HUNTING KNIFE to cut the STAKE from the railing post (D).
- Go up the stairs.
- Place the 5 MAIN HALL MOSAIC PIECES in the center (E).
- Pour the wine from the GOBLET OF WINE into both demons' mouths (F-G).
- Touch the left demon's chest to trigger a puzzle (H).
- The solution is shown in the screenshot (I).
- Touch the right demon's chest to trigger a puzzle.
- Select as many tubes coming from each node as are indicated within it.
- The solution is shown in the screenshot (J).
- Go through the doors.
- Use the COL to kill the vampire (K).
A hundred years ago, the fertile lands of Takara were ruled by the beautiful and kind ruler Akemi. All the inhabitants of Takara were happy and never knew either illness or hardship. Even the sun liked the girl, and on one of the holidays she received from the heavenly body a priceless gift - a pearl Necklace.
Thanks to this necklace, the princess could control sunlight. It happened that because of hot weather the harvest could die - then the girl ordered the Sun not to shine so much. It happened that Takara's traders returned from other kingdoms and lost their way - then the princess ordered the Sun to illuminate their way home. She wisely and fairly disposed of the solar gift, and her reign could have lasted for a very long time, if not for the envy of the ruler from the neighboring kingdom, Zhao.
Part 2. Zhao's trick.
Zhao vowed to kill the girl and take her necklace. He gathered thousands of soldiers, dressed them in the best armor, forged the sharpest swords for them, and attacked Takara under cover of darkness. But as soon as the first soldier set foot on the land of the kingdom, the bright Sun flashed in the sky. The armor and swords of the invaders turned into hot metal and the entire army was forced to abandon them and flee.
Then the insidious ruler decided to use a trick. He ordered his son Toshiro to infiltrate the princess's palace disguised as a musician and steal the necklace. And the obedient son did everything as his father ordered. He came to the gates of Akemi's palace and began to play his flute. The music was so beautiful. that the girl asked the guards to let the young man through and allow him to live in the palace. As soon as night fell, Toshiro snuck into the princess's bedroom, stole the jewel, and sneaked out of the palace unnoticed.
But he could not deliver the necklace to his father - Princess Stefanus’s faithful eagle owl caught up with him halfway, tore the necklace out of his hands and soared up. The thread on which the pearls were held broke, and the pearls scattered throughout Takara's kingdom.
Part 3. Eternal darkness.
Since then, the earth has been covered in pitch darkness and no one has seen the Sun. Toshiro was never able to return home. He settled in the forest and for a long time fed on the blood of wild animals and lost people. It was he who became the progenitor of all vampires.
Princess Akemi tried for a long time to collect the necklace to return the sun to people, but she was never able to. Some claim that during the search she was torn to pieces by a pack of hungry wolves, others say that out of despair the girl threw herself off a cliff, others believe that their princess is still alive and continues her search. But no one knows for sure.
A hundred years have passed, but as before, people are trying to collect the pearl necklace and regain the Sun. Some of them devoted their entire lives to the search, becoming warriors of Light - paladins. Vampires are also hunting for pearls, their goal is to destroy the necklace and get rid of the Luminary forever.
Subtitles:
Love and betrayal are an eternal theme
In any of the worlds of the vast Universe,
And in our history of this world
The deceit of people gave birth to vampires.
Only a hundred years have passed since everything happened,
But life has changed irrevocably since then.
Let's tell you about everything in order:
In Takara everyone lived peacefully and smoothly.
Although Queen Akemi is young,
They knew neither troubles nor hardships in Takara.
And even the Goddess of the all-powerful Sun
Akemi showed her favor.
The gift from the beautiful Goddess was priceless -
Pearl beads that gave strength.
And who owned the pearl necklace,
Could make the sun shine the way it needed.
No Zhao, ruler of a neighboring kingdom
Out of spiteful envy he conceived deceit.
Swore to kill Queen Akemi
And take possession of the witch's necklace.
King Jao gathered a mighty army
In armor made of the best metal in the world.
Swords sparkled that you couldn't find sharper,
But the power of the necklace is much stronger.
Only the army set foot on the lands of Takara,
How the bright sun instantly blinded them.
The armor and swords were red hot,
And the soldiers all immediately fled.
Since Takara's power cannot be taken over,
Zhao decided to defeat everyone by cunning.
He sent his son Toshiro to Akemi
With the order: “Steal the necklace from the palace!”
Toshiro didn't dare not listen to his father
And now he is already near the windows of the palace.
He plays tender songs on the flute,
And there is no more wonderful music in the world.
And there was so much talent in his playing,
What Akemi said to let the musician in.
That same night the son fulfilled his father's request
And, stealing the necklace, he fled from the palace.
But no matter how fast Toshiro ran,
The faithful eagle owl Stefanus caught up with the thief.
And snatching bright beads from vile hands,
Soared into the clouds to return to Akemi.
But claws and thread are not the best pair.
Pearls scattered across the lands of Takara.
Since then, the world has been covered in pitch darkness
And the sun disappeared from the sky forever.
Toshiro got lost in the forests and swamps
And he survived by feeding only on the blood of animals.
He became the progenitor of the first vampires,
Those to whom darkness gave the power of the night.
Akemi dreamed of returning the necklace
And I looked for pearls in the mountains and gorges.
But a hundred years have passed since then,
And there is no news from the queen at all,
In Takara, many residents believe
Queen Akemi is still alive today.
After collecting the necklace, Akemi will return.
And again the Sun will shine over Takara!
Toshiro's action brought a lot of trouble.
A hundred joyless years passed in darkness.
In Takara, the people have already become united in spirit.
So little difference. Vampire, paladin...
Only higher powers cannot sleep,
In the hope of pitting the two races against each other.
Now you have to make a choice
Which path to choose in this long struggle.
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