Dragon age inquisition descent guardian. Story line
Defenders of justice in Dragon Age: Inquisition is nothing more than the first fork in the quests after the conversation in Val Royeaux. You have to choose. If you choose the templars and this task, then the magicians will come under the control of the Venatori.
How to get a?
Reach negotiations between the templars and magicians in Val Royeaux, and also have influence of at least 15 units, and the hero level is at least 4. We accept the task from the informant Cullen and try to attract the attention of the order to the Inquisition.
Walkthrough
Before moving to the location, change the damage of the magicians to anything other than electric. In addition, take a thief into your group to pick locks. On the way to Ternifal, Esmeral Abernash will intercept you with the message that some Orlesian houses are already supporting you.
Upon arrival, we communicate with those around us, collect items and only then go to Barris. You either accept the offer of competition and gain entry to the courtyard with a small amount of loot, or refuse and thereby potentially save Abernash.
Flags- Here you need to use levers to place them as needed. Keep in mind that your favorability points depend on the first flag, as well as the answer to your motivation.
Whether you passed the test or not, Denam will come to the meeting instead of Lord Seeker Lucius. No matter what options you choose, the infected templars end up attacking. Next we move through the casemates and go out into the courtyard, simultaneously killing defiled enemies. It’s worth looking around here, as there’s a chance you’ll find a decent amount of useful things.
Once on the upper level, do not rush to meet Lucius - find Denam’s chambers and search them to get a letter incriminating the knight of his crimes, and only after that we go further, watch the appeal of the false Lucius and enter the battle.
- Magic vision
In fact, the lord's place was taken by a demon who takes over your mind and places you in the shadows. Here you will have to communicate with the Demon of Envy, who wants to take the place of the Messenger. We go through the level and when we come across statues with fire, we go to the left - here a locked door awaits the player, inside which you need to pick up the dogma of envy. Now we go to the room opposite and communicate with Cole, after which we go out into the corridor and learn how to pass through fire barriers.
- Dungeon
We follow Cole further into the dungeon, talk to him again and go further until we see a torch with a curtain fire - we take it, return to pick up the key in the dark room. Now we light the braziers in the chambers and when the latter is activated, a secret passage will open. We open the door on the right with the key and light the brazier there again. Then we return, light the last of them, take another dogma and leave through Josephine’s cell.
- Liberation
Now you are out in the forest and the places are already more familiar - you should ignore everything and everyone, avoid the peaks and just move to the place where you were grabbed - as soon as you get to the door, you will be freed from the spell, and the demon will hide behind the magical barrier. Now all you have to do is go after the veteran templars, since it is impossible to break the barrier in the usual way.
- Holding the hall
Here you will need to find veterans in two small locations and at the same time do not forget about retention. Don’t let the scale drop to 75% and return to the hall more often to kill enemies and prevent Barris from being wounded, otherwise the latter will die and it will no longer be possible to recruit him. Explore everything slowly and methodically, over several times, do not forget about the free path for veterans and the search of the Lord Commander's chambers.
- Removing the barrier
Once everything is done and collected, talk to Barris, after which the bridges will be raised and all the doors to the branches of the hall will be closed. Now you just have to wait for the barrier to be removed, and while this is happening the player will be occupied by the red templars. As soon as the removal is over, all the enemies will die at once, so it makes sense to lead them a little by the nose and use this to your advantage.
- Fighting a demon
Having collected supplies, we move on and enter into a full-fledged battle with the demon of Envy, who cannot be removed from the battle by skills, attacks with spirit magic and can hit several people at once. After a third of his health is removed, Cole will appear on the battlefield, and after another third, the demon will change his appearance and launch a wave of templars, closing himself with a barrier, which will then disappear. We finish him off and receive a reward in the form of essences.
- Final stage
Going out into the hall, you decide the fate of Abernasha (if he survived) and come to an agreement with Barris (or Fletcher, if the first one died). You have the opportunity to either voluntarily bring the templars into service or dissolve the order and call everyone into the ranks of the Inquisition.
Also, upon returning to the Vault, a conversation will be raised about a solution in which you can choose the option about lyrium in order to open a new operation at the command headquarters and strengthen the templars.
After this, Cole will appear in front of you, who talks about his motives and desire to join. The player can accept Cole, or banish him and forget about him.
Mission reward
- 3k experience in general for the task itself;
- 1850 influence (given that Barris is alive and an agent of the Inquisition);
- +3 to the strength of the Inquisition;
- Templars in the service of the Inquisition.
Completion of the story in DLC The Descent For "Inquisition" is a relatively difficult battle against The Guardian- a creature in whose veins poisonous blue lyrium flows. So the question arises, how to Dragon Age Inquisition kill Defender?
The player, accustomed to the simple and quick destruction of surrounding mobs, turns out to be completely unprepared for combat, which requires the use of certain skills and planning of tactical actions of the entire squad. Therefore, after a dozen deaths, you should retreat back to the nearest camp (which takes a few minutes to reach), regroup and choose suitable partners.
So, how do you kill the Defender in the Descent DLC in Dragon Age Inquisition? There are several tactics:
- We forget about physical attacks, using only weapons with high electrical damage. You can first enchant it and improve it by visiting the basement in Skyhold. We take at least 1 magician with us, and preferably 2. The ability is essential "Barrier", effectively doubling your health bar. Until it is knocked down, the main HP of the characters will remain in place. Switch regularly to tactical turn-based mode, issuing the necessary orders and making sure that the stupid companion AI does not change the target. Try to destroy the stone scourge and then the lyrium vein behind it;
- Playing as an archer, make circular movements around the monster, constantly damaging it with the help of special abilities. Maneuver between blows with a whip, while deftly moving away from under the spikes. Getting too close to Defender should not, because in close combat he is capable of instantly destroying the hero. The main disadvantage in this case is that the battle time increases significantly (up to 1-2 hours of real time!), but high levels complexity, this approach may become acceptable.
If the battle is completely tiring, switch to "Easy" a mode in which health is restored faster and damage from The Guardian’s attacks is reduced. If an ally falls, wait for the monster to hit the ground again, and only then bring him to his senses.
Dragon Age: Inquisition - Walkthrough: Storyline - Defenders of Justice (Path of the Templars)
This is the first plot quest-fork, by choosing which you will forever deprive yourself of the opportunity to enter into an alliance with magicians.
To initiate this quest on the Military Operations Map, your Inquisition Influence must be at least 15. The recommended level for completion is 4 to 7.
Cullen's informant among the Templars reports that the Lord Seeker has taken the entire Order to the long-vacant citadel of Therinfal. Your advisors will propose a plan to attract the attention of Lord Lucius and force him to view the Inquisition as an organization worthy of cooperation.
When you gain enough influence for this mission (or you get bored wandering around the maps doing non-story quests), confirm the operation on your table and it will automatically send you to Terinfal Fortress.
Warning: You will not be able to go back or abort this mission until you complete it completely. (This also applies to subsequent story quests in the game.) Therefore, be fully equipped before activating the quest.
Upon arrival in Therinfal, you will be greeted by Lord Esmeral Abernash, representative of the aristocrats gathered to support you. Talk to him and go to the gate, where the Templar Knight Barris is waiting for you. This is the same templar who informed Cullen about the state of affairs, and he has something to tell you about the more than strange behavior of the Lord Seeker.
After speaking with Barris, he will take you to a meeting with Lord Lucius, but first he will offer you a small test ritual. The banners of the people, the Order and Andraste are hung on the wall of the castle, and you will be asked to raise them in the order in which you honor them (that is, you raise the most important banner for you above all and then in order). You can refuse this ritual, citing the fact that things are not waiting. Raising different banners will earn you the appropriate respect from different followers (for example, Sera will approve if you raise the people's banner above the rest), after which you will be asked to explain your choice. Explain (or not) and follow through the door where Barris will stop.
In the next scene, you will meet the captain of the Order, sent to you by Lord Seeker, and get some idea of what exactly is wrong with the templars. Also in this conversation, the name of a certain “Elder” will be heard for the first time.
After the battle, go in search of the Lord Seeker to find out in detail what the hell is going on in the fortress. Barris, stunned by everything that happened, will go with you. He will not join the group, but will stick around to fight on your side, which is a good support - you will have to fight your way through numerous groups of various red templars. Also, along the way you will hear a suspicious voice, which you will be able to hear, but not your companions.
Go out into the courtyard and continue to fight your way through the corrupted templars. If you have a robber in your group, then you can open the door to the Lord Seeker’s office, where you will find a lot of interesting things, both as information on what is happening and in terms of loot, among which there will be an Amulet of Power for Cassandra (Amulets of Power give your characters one skill point when you equip them - after which they disappear).
Continue up the stairs and you will finally find Lord Lucius. Who will not talk to you, but will do something somewhat unexpected, as a result of which you will find yourself completely alone in some incomprehensible and unpleasant place. Well, there’s nothing to be done, go look for a way out.
Soon enough, you will come across an interesting company, and in the subsequent conversation you will finally begin to understand what exactly happened to the Lord Seeker. Go further, along the way, observing the possible paths of development of the Inquisition, towards which the owner of this section of the Shadow gravitates, as well as his predictions about your personal future.
After some time, you will come across a hall with columns that spew out flames with quite strong damage - you can die if you don’t get out from under it in time. The columns rotate from time to time, directing the flow of flame in the other direction, so this gives you a chance to slip past without getting harmed. However, after you pass several columns, you will stop in front of a place that you will not be able to pass through. Go through the door nearby, look around the room and head back to the exit.
In the next video, you will be introduced to an unexpected ally (if you read the book Asunder / Schism in the Universe YES, then you will immediately understand who he is, if not, it doesn’t matter, you will find out over time), and after the conversation he will show you what to do with previously impenetrable flames. Go back to the hall with the pillars, but before you finally leave this section of the Shadow (this happens when you go into the passage that opened after extinguishing the flames), go into the room opposite the one where you met Cole. There you will find “Inspiration”, by clicking on which you can permanently increase your characteristics (if you have played the two previous parts of YES, then you already know that in the Shadow there is always something that permanently increases some characteristics).
Go to the next part of the Shadow and examine the prison cells (along the way, watching the Envy demon's next plans for you) until you find the cell where Cole is waiting for you. Cole will make a speech about dispelling the darkness and disappear, and a torch with a Curtain Fire will light on the wall next to him. Click on it, take the torch and go light the braziers in the chambers - you need to light four in total.
In addition to lighting the braziers, which you need to do to be in the next segment of the Shadow, you can find here another “Inspiration” for your characteristics. With a torch in your hands, go back to the very first room where “Cassandra” stands. In the cell to the left of it (if you are facing it) you will find the key to the prison cell. The prison cell he opens is behind the wall, which will open to you after you light the last, fourth brazier. There you will find the second Inspiration.
Climb up the stairs and you will find yourself in the final segment of the Shadow. It is somewhat more intricate than the previous ones - traps will swell under your feet all the time, causing damage - so be careful and jump away from them in time, and besides this, you will also encounter enemies (though weak ones). Go up, turn the lever to open the gate, and continue on your way. If you look closely, you will realize that this is a reflection of the courtyard of the fortress where you met Lord Seeker. You need to get to exactly the point where he took you into the Shadow in the material world. Continue up the stairs, fighting off enemies (or just avoiding them). If you hang around a bit and look around the tavern you need to go through on your main path, you'll find the third Inspiration on the top floor.
When you ascend to the place where you meet the Lord Seeker, you will find the demon of Envy there and can finally return to the material world. The frightened demon will gallop away from you under the protection of a magical curtain, and Ser Barris, after thinking a little, will offer you a plan on how to dispel it. To carry out his plan, you need to find three surviving veteran templar lieutenants and reserves of uncorrupted lyrium in the fortress. Meanwhile, the Templars and Barris will defend against the demons in the main hall.
(In the main hall there is a chest, by clicking on which you can replenish your stock of potions. You can only use it once. But you don’t need to hold it for the final boss - before the last battle in this area you will find another cache with potions.)
This is a timed quest - the templars’ powers will gradually dry up (a special bar will appear in the upper right corner so that you know how they are doing). If you go back and help them, it will replenish the bar, but it will drain a little faster. I recommend not to hesitate until the bar is completely empty - just returning to the hall will not replenish it, you will also need to defeat all the opponents there. The bar is replenished a little each time you find a Veteran Templar.
If you first go to the officers' quarters, then in the sanctuary room you will find a note pinned to the statue, and Cole, who appears next to you, will inform you that the “Elder” for some reason seriously wants to remove the Empress of Orlais Selene. The room next to the shrine contains deposits of red lyrium, and if you go up the stairs you will find supplies of uncorrupted lyrium for Barris. In the same area is one of the veterans you need - go through the room and go up the wooden stairs to reach the fortress wall.
Return to the main hall, go to the rooms of the upper barracks, fight off the red templars in the courtyard, go through it and through a couple of rooms to the quest mark on the fortress wall - and you will find one of the veterans fighting off a group of opponents. The second veteran is not very far from the first - you need to climb the stone stairs on the opposite side of the courtyard to get to him.
After you find all three veterans and the lyrium, go back to Barris and he will begin the ritual to break through the magic barrier. In the meantime, you will have to fight off several waves of red templars who will attack you in the hope of interfering with the ritual. They will continue to appear until your Templar allies completely destroy the magical barrier.
After the barrier disappears, head up the stairs to fight your first boss of the game, the Demon of Envy. Take your time - when you go up the stairs, look around the top landing before leaving the hall - you will find a chest to replenish potions.
The Demon of Envy will periodically disappear after you remove a certain percentage of its health, simultaneously calling a group of red templars to help, and then appearing again - in different forms.
When you have dealt with him, talk to the templars who appeared in the courtyard. You will have a choice - to make them part of the Inquisition under your control or to leave the Order as it is and make it your full ally. As you can guess, the first option will appeal to those of your comrades who are not too fond of the templars (Solas and Sera), and the second will be approved by Cassandra, Vivien, Iron Bull and Blackwall.
After this conversation, you will automatically be transported back to the Vault, where your advisors will discuss what happened. During the conversation, Cole will appear in the room - and you will finally have the opportunity to get him as a full-fledged ally. (Which Cassandra will slightly judge.)
When you finish discussing the state of affairs with your advisors, you will complete this story quest and receive the next one - Will Burn in Your Hearts.
The victorious march of the Inquisition across the lands of Denerim and Orlais in Dragon Age: Inquisition will begin with a small detachment. The power of the order will grow gradually, over time it will enlist the support of the nobility, apostates (magicians or templars), Gray Wardens and other allies, but before this happens, many problems will have to be solved that will fall on the head of the main character along with the demons from the hole in the sky . Responsibilities in the Inquisition are strictly divided between advisers: Josephine responsible for diplomacy Lelliana- reconnaissance, Cullen- troops. The order is managed from the command headquarters, where all important requests are received and key events are marked on the map. Each of the advisors has their own approach to solving assigned problems. The outcome of the assigned task and the time spent depend on the choice: you can act with words, cunning or brute force (there are no absolutely losing solutions).
Agents who can be recruited in all corners of Thedas help speed up the process of completing tasks; they are also able to open new specializations without spending points. Agent Recruitment in Dragon Age: Inquisition it usually begins with communication with a potential candidate, but not everyone agrees to join the Inquisition right away, everyone has their own reasons: some are busy, some don’t trust, some are waiting, some are simply afraid of the consequences of their choice. In such cases they come to the rescue satellites, which are able to convince the intractable (additional lines appear in the dialogue). If the companions' attempts are unsuccessful, the only way to recruit an agent is completing a small loyalty task. It is important not to miss the right moment for recruitment, otherwise the agent may disappear as the plot develops. Recruited agents are added to the advisors tab in the specialization selection window.
Agent locations for the Inquisition in Dragon Age: Inquisition:
- Clemens pacified(task “In Secret”) - awaits a meeting with the Inquisitor in the Redcliffe tavern in the Hinterlands. To recruit, just talk to him. Access to the village opens according to the plot, when you need to make a choice between magicians and templars. Helps Cullen with his work.
- Vail Volunteers- for recruitment, it is necessary to complete, at the request of Corporal Veil, from the Crossroads in the Hinterlands, several tasks for refugees: mark 5 hiding places of renegades at the request of recruit Vitl, who stands near the cave in the western part of the settlement, in the task “At the Power of the Elements”; get 10 pieces of lamb at the request of a refugee hunter in the task “Pangs of Hunger” (sheep are found in the forest); persuade the healer from Redcliffe to move to the Crossroads in the task “The Healing Hand” (you need to be an elf or have Solas in your party); deal with renegade magicians and templars in the missions “Renegades in the Witchwood” and “Templars in the West.” Moving to Skyhold will automatically block access to quests. Returning to Corporal Veil, we ask him to “Hire the most skilled.” Companions will have a positive attitude towards accepting volunteers into the ranks of the Inquisition.
- Alexius(task “Tempting Whispers”) - to recruit you need to take the side of the magicians and save the life of the master in order to decide his fate at the trial in Skyhold. Before the process, you need to learn “Secret Knowledge” on the command table (the “Secrets” tab), which will expand your knowledge of magic and add a new item to the dialogues. In the future, Alexius will issue tasks to strengthen the influence of the Inquisition and will stop acting in favor of Corypheus. Helps Lelliana with her work.
- Blades of Hessarian(task “Placing order”) - at the order table on the Stormy Coast, you need to make the “Coat of Arms of Mercy” amulet from the skin of a deep hunter (found in the caves opposite “Morrin’s Heights”) and two serpentines (hanging on the rocks along the shore), then put it on through the inventory and come to the Hessarian camp in the eastern part of the location, where you fight the leader. The blades help Cullen in his work.
- Laurenil(task “The Condescension of the Dalish”) - lives in the Dalish camp in the Emerald Graves, in the southwestern part of the location. Upon meeting, the elf will be asked to join the Inquisition, but without the permission of the guardian he will not be able to leave the clan and carry out his plans. Quests given by Loranil's tribesmen will help you gain the trust of the Dalish. After the introduction, he begins to help Callen.
- Frederic de Cero(quest “Deep High Dragon”) - the scientist is busy searching for information for his new job, dedicated to dragons, in the Western Reach, south of the southern Inquisition camp. After completing several of his orders and killing the deep high dragon, he will agree to join the Inquisition, where he will help Lelliana.
- Smuggler Tanner(task “Business Relations”) - in the Hinterlands south of the Crossroads, where refugees have taken refuge, there is an oval wooden house on a hill, inside on the bulkhead there is a note activating the task “Blood Brothers”. We reach the marker from the task (northwest of the Inquisition camp near Sunset in the eastern part of the location), clear the camp from bandits, the bodies of two templars lie around the house, from the first we select a sword, from the second a letter that activates the task “Business Relations”. We are waiting for the moment when the plot opens access to the village of Redcliffe, we find Tanner in the camp in front of the entrance to the church. To recruit an agent, we use Cassandra, Varrick or the knowledge of the underworld, available for study for Inquisition points at the command table in the Vault or the castle in Skyhold in the Troops section, after which Tanner will begin to help Lelliana.
- Fairbanks(task “Nobility in heart and deeds”) - we find the rebel camp in the southern part of the Emerald Graves, talk to Fairbanks, carry out all his tasks to clear the area from templar robbers and free citizens. The new agent speeds up Lelliana's work.
- Lord Berand(task “Love Can Wait”) - we find the body of a woman in the gorge southeast of the Inquisition camp in the Suburbs, from where the exploration of the territory of the Inner Lands begins (we run past the astrarium and always stick to the rocks on the left side). We select the letter from the body and deliver it to Lord Berand at the sectarian fortress, which is indicated by the marker on the map. While he is stunned by the news of his beloved’s death, we invite him to join the Inquisition.
- Michel de Chevin(task “Call me Imshel”) - at the exit from the destroyed village, which is under the protection of the Inquisition in Emprise du Lyon, we find the former knight of Empress Selina, accused of treason and demoted. In the conversation, he will talk about his desire to defeat the demon Imshel, who has settled in the Suledin fortress. We do all the dirty work for him, after which the Inquisition will be replenished with a new agent who will help Cullen.
- Ser Barris(task “Defenders of Justice”) - you need to side with the templars, refusing the support of the magicians. When searching for veterans and lyrium while defending the hall, we try to prevent the new ally’s health level from falling below 30%, otherwise he will die. After improving Skyhold, it will be possible to appoint Barris as a knight commander who will help Cullen.
- Jenna- on the way from the Inquisition camp to Crestwood we help Gray Wardens to deal with the revived corpses, we save the elf, who can later be found in one of the village houses. In the conversation, she will mention her desire to join the ranks of the Gray Guardians; if Solas or a nobleman Inquisitor is in the squad, then Jana can be recruited into the Inquisition. If you send her to the Gray Wardens, she will be sacrificed during the assault on Adamant.
- Looking up to the sky(task “Cracks in the Mire”) - in the swamps of the Brown Mire on the way to the Avvar fortress we find a giant in a bear’s skin, open and close the Crack before his eyes. After defeating the Hand of Kort in the Avvar fortress and freeing the Inquisition soldiers from captivity (languishing in a side room in the fortress), Skygazer will wish to join the Inquisition, where he will help Josephine. The liberation mission disappears after the headquarters moves to Skyhold.
- Leader of the Avvars(task “The Trial”) - having returned from the Brown Mire after the victory over the Hand of Kort and the release of the Inquisition soldiers from captivity, in the throne room of Skyhold the trial of the leader of the Avvars, Movran the Possible, will take place, who will be recruited as an agent when sent to Tevinter.
- Preacher Anais(task “Glory to the messenger Andraste”) - in the Hinterlands we find a sectarian castle, located on a hill south of the Inquisition camp on the Dwarf Pass, in the southeastern part of the location. We ask you to let us in, close the gap in the Veil in the courtyard and talk to the preacher Anais, if you ask her to listen to what people say, then the help of the new agent will be sent to Lelliana, if you ask her to spread the news about the Inquisition, then to Josephine.
- Enchantress Ellandra(task “Amulet of the Beloved”) - on the right side of the entrance to the fortress of the sectarians, led by the preacher Anais in the Inner Lands, on the hillside lies the corpse of a templar with a phylactery, which must be taken to Ellendra from the Crossroads, where the refugees have taken refuge. After delivering the amulet, Vivienne will help convince the sorceress to choose in favor of the Inquisition; you can also use the knowledge of magic, unlocked for Inquisition points on the command table in Skyhold in the “Secrets” section.
- Tricky Ritts(task “An Unusual Duo”) - north of the Inquisition camp on the Dwarven Pass, in the southeastern part of the Inner Lands, we find an excited scout at the crossroads. We receive a task to search for the missing Ritts, we reach the marker at the fortress of the sectarians, led by the preacher Anais, we help the scout fight off the templars, we explore the place of the attack with the [V] key, we find the body of the dead magician, we talk to her again. Varric will help convince her to join the Inquisition, and this can also be done without anyone's help if the Inquisitor is a gnome.
- Bugman Dennett(task “Horses for the Inquisition”) - we get to the Inquisition camp near the Redcliffe farms in the northwestern part of the Interior, we find Dennett in the village, and complete several tasks for the farmers. Vivienne or Cassandra will help you recruit a new agent to the Inquisition; you can also use the knowledge of the underworld, unlocked for Inquisition points on the command table in Skyhold in the “Troops” section, in the conversation.
- Duchess Florianne(task “Court”) - after visiting the Halamshiral Palace in the task “ Evil eyes, Evil Hearts,” the Duchess will be brought alive or dead to Skyhold, where a trial will take place, following which she may be recruited as a new agent of the Inquisition, which will affect the speed of Josephine’s work.
- Nobleman, captain of Gaspard's mercenaries(task “Evil eyes, evil hearts”) - while completing the task in Halamshiral, we eavesdrop several times on the conversation of two nobles in the courtyard with a grate on the wall leading to the library on the second floor of the palace. It is important to stand on the balcony exactly above the targets; when they start talking about templars and magicians, we go down to them and start a conversation; if you support one of the nobles, he will become an agent. Knowledge of the underworld, available in the “Troops” section on the command table in Skyhold for Inquisition points, will help you recruit the mercenary captain Gaspard.
- Belle(task “The danger has not passed”) - after clarifying the relationship between the templars and the church servants, in the main square of Val Royeaux we find the trader Belle, who wants to join the Inquisition. It is important not to leave the city, otherwise Belle will disappear and Josephine will lose her assistant.
- Samson(task “Judgment”) - to recruit a red templar, you need to support the magicians in Redcliffe in the task “Defenders of Justice”, defeat Samson in the Mythal temple and bring him to trial in Skyhold, where, as punishment, give him for study to Cullen, under whose command he and will fight on the side of the Inquisition against Corypheus.
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